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Open-source clone of the Age of Empires II engine

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Re: Open-source clone of the Age of Empires II engine

#61

I'm working on my own open-source game as a Tetris Attack clone. https://github.com/omenking/swap-n-pop/ What I'm always surprised is the lack of tooling and test code and I'm of the belief that in the war of the clones, the ones that chooses tooling and a stack designed for larger teams, and a focus on BDD will get your project where it needs to go. Instead of building a game, focus on building a team. Great work on…

I did not downvote you but I suspect you might have been downvoted because you "stole" someone else's thunder so I would suggest you post your clone in a, perhaps, Show HN post.

To be honest I can't even tell that I've been down voted. I never thought to bother posting my clone to hackernews and likely wont unless I do a postmortem when the game has been released and if I have something worth reading.

My market isn't really here on Hacker News, there's already a built in community on Discord which is where its worth link baiting so I don't even have to promote. https://discord.gg/bpk6ue

There are sum of 100 hard code people or less and thats all I'm likely to reach. My only motivation for my clone is so the community I already participate in has something for competitive play.

I could certainly say I could have written something with more breath to it and that might merit a downvote.

I remember I once wanted to hack on the open-source CIV4 game to give it a friendly UI game but found the codebase to be as unfriendly as the one linked above.

Re: Open-source clone of the Age of Empires II engine

#62

Interesting, what's made them choose to do this with AoE II rather than AoE III? Is II more popular?

I think the best in the series on AOM, felt like a streamlined version, though that game requires no cloning.

I only have faint memories of AoE II and at the time never had a powerful enough computer for AoE III.

I can never get the iconic AoE theme out of my head.

Re: Open-source clone of the Age of Empires II engine

#63

For other AoE fans, I like this real-world map creator tool: https://peterolson.github.io/AOE2-Real-Map-Creator/ I've made my own custom map of Taiwan with the correct locations for gold, stone, and types of fish in the area. I plan to screen-record some famous historical events and make a video, but I'm still figuring out how to make such a video interesting and short enough to actually watch.

For what its worth I would watch just based on your description alone. May be better to just make one and get feedback than focus on making it interesting. Also, please let me know once you do. :-)

Re: Open-source clone of the Age of Empires II engine

#65

There is also the open source implementation of RollerCoaster Tycoon 2: https://github.com/OpenRCT2/OpenRCT2

The approaches are dramatically different, though - this implementation seeks to discover and re-write the game logic from the outside in (black box), using reverse-engineering to understand things like the assets file formats. OpenRCT2 started as a direct translation of RCT from the original assembler into C (via Hex-Rays) and builds on the original game engine verbatim.

Re: Open-source clone of the Age of Empires II engine

#66
post #52
post #7

Earlier quoted context omitted.

Also, "Don't note the irony, you idiot." directly above that.

And for those Vulcans that are still confused, this is Morrisette-level irony.

Is it though? I think it's not the actually-just-a-coincidence type of 'irony' from her song, but rather actual 'verbal irony', https://en.wikipedia.org/wiki/Irony#Verbal_irony.

Re: Open-source clone of the Age of Empires II engine

#67
post #44
post #37

Earlier quoted context omitted.

Honest question... did it get better recently? I tried it years ago... and the AI was non existent...as in, I built up an army and went to explore, only to find my enemy had like 4 peasants.

If you watch their svn history, they consistently are chipping away at it. I simply wait (to upgrade to a new 0ad) with the latest version in each new Fedora release. It gets progressively better from an AI, music, and artwork standpoint. 0AD is definitely not the same game now as it was years ago, it is massively improved. These were both pretty big releases: https://play0ad.com/new-release-0-a-d-alpha-21-ulysses/ h…

you're absolutely right! I'm terrible at these types of games, and getting my ass handed to me even on easy. Kudos to the team, this is a fun game.

Re: Open-source clone of the Age of Empires II engine

#68
post #54

There's also a new Age of Empires coming out soon. You can thank Bill Gates for it: https://www.reddit.com/r/IAmA/comments/49jkhn/im_bill_gates_... https://www.reddit.com/r/IAmA/comments/5whpqs/im_bill_gates_...

soon(tm)

It will be full of trading cards, real money micro transactions, Pay 2 Win multiplayer, grinding gameplay, no single player random skirmish maps against offline AI bots, no base building, WinFxckingStore-only and delayed, made by the guys who wasted HaloWars 2, who had no prior RTS experience.

All we wanted was a real-time-strategy (RTS) Age of Empires 4 with no bxllshit (like AoE1/2/Mythology), developed for Win7+ with no compromises whatsoever and port it to consoles later. M$ won't deliver it, rest assure.

Re: Open-source clone of the Age of Empires II engine

#69
post #21

As a longtime fan of Age of Empires, I have absolutely fallen in love with the open source 0ad clone. http://play0ad.com/ The AI is surprisingly good, and the character models are as good as Age of Empires. Bonus points that it is in all major Linux distro repositories if you're one of those kinds of people (like me!).

I wonder when we are going to start seeing game AIs trained by reinforcement learning with self-play. Building a simple 0AD AI would be a fun capstone project.

The Open AI guys made a very impressive Dota 2 AI that trained itself through self play (and against pros), there is a pretty interesting write-up about it:

https://blog.openai.com/dota-2/

Re: Open-source clone of the Age of Empires II engine

#70

AoE2 is the one game I play regularly. It's great that this project was started, but is it still active? Did anyone manage to compile and run it, and if so, how does it feel? Not to belittle the nice work, but I feel there was a better reason for making this clone a few years ago. There has been a "HD" version on Steam for a couple of years, which finally has good network support and most of the bugs seem ironed out,…

There are only three games I play regularly: AoE2, Doom, and SimCity 2000.

Why? That's like saying I only read Of Mice and Men, Dune, and Wealth of Nations.

There's so many other options to explore!

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