Earlier quoted context omitted.
An important part of this is that as far as I can tell, most AAA mobile games now ship all but the most fundamental "code updates" as updates to interpreted scripts/data files over the Internet, bypassing the App Store update mechanism. (Where does data end and code begin? That's a philosophical argument that historically Apple could look the other way on for high-performing mobile games with weekly or even more freq…
Apple's iOS ToS specifically forbids downloading and executing code by the app. (with a definition of "code", and "execute" somewhere in the document) While you could technically hide this from them during the review stage, apple can stop any app from functioning on any iOS device connected to the internet by revoking the certificate, if they discover it at a later stage. Are there noteworthy apps that break this ter…
Apple Terminates Epic Games' Developer Account
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Re: Apple Terminates Epic Games' Developer Account
#592Earlier quoted context omitted.
I'm not so sure about that. Downvotes are as much an indicator of outspokenness as they are that one's post is repugnant. Unfortunately lots of people love to downvote posts they do not agree with, or don't support their chosen side
Unfortunately lots of people love to downvote posts they do not agree with This behavior has been given blessings. https://news.ycombinator.com/item?id=17996858
But it also happens with opinions, no matter how thoughtful, rational and well written the comment is. Even with true facts that someone happens to dislike. I'm avoiding certain topics as long as I can and following pg's advice in What you can't say. It's not worth it. Actually I'm avoiding most topics that I find interesting directly for me, begining with the technical ones.
I would also like a new feature in HN: giving up the right to vote.
Re: Apple Terminates Epic Games' Developer Account
#593Apple is a monopoly. When Microsoft was investigated and fined for anti-trust behaviors, it hasn't engaged in this level of abuse.
I am not sure why this fallacy continues to be repeated in every Apple thread. Apple currently has 46% US market share [1] and 14% global market share [2]. This is far from monopoly power. By contrast, Microsoft had 95% market share during their antitrust suit. [3] [1] https://www.counterpointresearch.com/us-market-smartphone-sh... [2] https://www.counterpointresearch.com/global-smartphone-share... [3] https://schola…
Apple has more active users in the US than Android btw.
The fallacy being repeated is actually people defining monopolies by referencing market share.
Re: Apple Terminates Epic Games' Developer Account
#594Re: Apple Terminates Epic Games' Developer Account
#595Earlier quoted context omitted.
Yeah, I bought a $1000 device, but somehow Apple gets to decide what I run on it? I just cannot see how that is a desireable situation.
It's true for every video game console, which have run to up to $600. I'm not sure if $400 makes that much of a difference.
Re: Apple Terminates Epic Games' Developer Account
#596Earlier quoted context omitted.
Yeah, I bought a $1000 device, but somehow Apple gets to decide what I run on it? I just cannot see how that is a desireable situation.
It's true for every video game console, which have run to up to $600. I'm not sure if $400 makes that much of a difference.
But even then --- a mobile phone has analogues with other computing devices that are more open.
Re: Apple Terminates Epic Games' Developer Account
#597My feeling is that this whole situation is mostly going as Tim Sweeney intended. He was itching for a fight, wanted to sue Apple. The harsher that Apple retaliates, the better Epic's court case. Apple is playing right into his hands. Did Sweeney anticipate Apple's threat to Unreal Engine? Maybe, maybe not. But the temporary restraining order did block that threat, at least for now. I don't think Epic ever intended to…
> I don't think Epic ever intended to release the new Fortnite season on Apple platforms. Epic probably doesn't care much about Apple platforms. 80% of Fortnite players are on console. I doubt macOS accounts for more than 1-2%. https://newzoo.com/insights/articles/newzoos-battle-royale-s...
Re: Apple Terminates Epic Games' Developer Account
#598Earlier quoted context omitted.
> You can't force someone to sell something they don't want to, especially because Apple is nowhere near a monopoly... The case is going to not about that. The case is going to be about Apple not allowing developers to tell their users that they can buy subscriptions and in-app goods for cheaper through alternative payment mechanisms where Apple cannot take a cut. Payments is what is this is about (also see the FB re…
Yeah, it's really unfair that the farmer got so angry when I was banging his daughter while staying at his house. I don't think I should have to listen to the farmers rules when he's got such a sweet daughter there.
Re: Apple Terminates Epic Games' Developer Account
#599Earlier quoted context omitted.
Tim Sweeney may be a wonderful man who loves open platforms, apple pie, and kittens, but: - Android is clearly more open than iOS, but Epic is also suing Google. So is this really about sideloading? From that suit, it sure doesn't sound like it. - When you do sideload Fortnite on your Android device, from what I understand, you can't actually sideload Fortnite directly. Instead you have sideload... the Epic Games Sto…
It's the correct goal to aim for here, beyond just the fees. Multiple fully functioning app stores is good for consumers on both platforms.
Even so, I actually think it would be good for Apple if they stopped insisting on being the exclusive funnel for all iOS applications, too. Yes, it would mean a certain amount of lost services revenue, but in addition to avoiding PR fiascos and regulatory interventions, it takes a certain amount of pressure off their reviewers -- and might let some really interesting niche applications bloom.
Re: Apple Terminates Epic Games' Developer Account
#600Earlier quoted context omitted.
The iPhone is not a store. The App Store is a store. Epic wants to be on the iPhone, but not necessarily in the App Store. Ideally, Epic wants to run its own store on the iPhone. In any case, App Store is the only store in town, where the "town" is the 1.5 billion iOS users. If there's only 1 store, with no competing stores, that's an entirely different situation legally.
Yeah, I bought a $1000 device, but somehow Apple gets to decide what I run on it? I just cannot see how that is a desireable situation.
The question is whether the law requires Apple to code their OS to make that easy for you. It’s up to the courts of course, but I’m skeptical there is a viable, consistent legal theory available to Epic under current law.