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Game developers turning off all IronSource and Unity Ads monetization

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Re: Game developers turning off all IronSource and Unity Ads monetization

#51
> We are the collective voice of the game development industry—developers, game designers, artists, and business minds. Passionate about our craft, we've invested years in shaping an industry that touches the lives of millions worldwide.

Clearly the "our craft" is "business minds" and the problem with increased Unity fees is that their add business is at risk despite all these "business minds" invested years to shape their model.

What an excellent shit-show.

Re: Game developers turning off all IronSource and Unity Ads monetization

#52
post #45

Earlier quoted context omitted.

Does CD Project Red use Unity? A quick search shows that they have an in house engine, and switching to Unreal.

Some of their games do like stand alone Gwent. Big titles do not.

Similarly, Blizzard used Unity for their card game, Hearthstone.

Re: Game developers turning off all IronSource and Unity Ads monetization

#53

Can Unity make such a change retroactively? If the terms were different when you made your game can they can force a per install fee now legally?

Yes and no. They can't make retroactive alterations to the contract without your consent, but retroactive is more narrowly defined than you would perhaps like (it would apply only to things you've sold, not new sales of games on old engines).

Everything else on top of that requires deeper understanding of the contract law rules of the specific jurisdiction that applies and the very specific wordings of all relevant terms of service, and this is definitely an area of law where if you forget to execute the right magic steps, you can permanently foreclose opportunities for recourse. What opportunities you actually do have, I'm not sure--this is definitely an area where the answer is "talk to a lawyer", not get legal advice from randos on the internet.

Re: Game developers turning off all IronSource and Unity Ads monetization

#54
post #42

Earlier quoted context omitted.

It’s legal for a business to business contract in the EU

to unilaterally and retroactively change the pricing model? I very much doubt it

For a licensing agreement to change the model and price going forward with 90 day notice, why would t it be?

Re: Game developers turning off all IronSource and Unity Ads monetization

#55
post #28

Earlier quoted context omitted.

Bethesda has a game engine? I thought their games were run by a 1000 year old abacus.

Starfield engine is pretty good: https://youtu.be/neO-Bl7g9-U

I would claim that’s the physics engine, more than the “game engine”. Physx did this sort of thing 15 years ago.

Re: Game developers turning off all IronSource and Unity Ads monetization

#56
post #42

Earlier quoted context omitted.

It’s legal for a business to business contract in the EU

to unilaterally and retroactively change the pricing model? I very much doubt it

What if the contract states that they can?

Re: Game developers turning off all IronSource and Unity Ads monetization

#57
post #43

Can Unity make such a change retroactively? If the terms were different when you made your game can they can force a per install fee now legally?

I know nearly nothing about law. But I would guess that most courts in world would find this type of change unconscionable. Thus unenforceable. Now not yet released games get much harder. And projects started after the date it was released are likely different.

> But I would guess that most courts in world would find this type of change unconscionable. Thus unenforceable.

Courts aren't moral entities, they decide if things are legal. Your relevant legislature is the source of morality (or lack thereof) in the law.

Re: Game developers turning off all IronSource and Unity Ads monetization

#58
post #22
post #12

Earlier quoted context omitted.

This is the US, the only way you find out is by spending millions in a legal battle, during which they might very well disable your game remotely (and get fined for that too after, if you still exist then).

Its like fighting Amazon. They kick you off the affiliate program and to fight you start with arbitration ($2000). And lose your ability for Prime shipping, movies, music and stuff. It's like impossible to fight these big dogs

As a small dog, you're much better off going to arbitration than into an actual courtroom.

Re: Game developers turning off all IronSource and Unity Ads monetization

#59
post #42

Earlier quoted context omitted.

to unilaterally and retroactively change the pricing model? I very much doubt it

What if the contract states that they can?

unfair contract term and is automatically void

Re: Game developers turning off all IronSource and Unity Ads monetization

#60

Can Unity make such a change retroactively? If the terms were different when you made your game can they can force a per install fee now legally?

In EU it's indeed illegal and in 90% of EU countries it won't even go to court. But they can probably force you to not upgrade anything cause of licensing of the new software or if you upgrade they'll make you pay fees from that moment onwards. But in US im pretty sure it is open for the legal battle that will cost tons of cash for both sides.

Not to be that guy, but do you have a source for this? As scummy as what they're doing is, it's also completely typical for damned near 100% of companies to reserve the right to be scummy. They all have a clause in their terms that states, 'We can do whatever we want, whenever we want, for any reason we want. If you don't like it, your only recourse is to stop using the software.'

I'd love for this to be true, but I've never seen as exclusion or other sort of work-around for EU customers in any sort of terms for this exact condition, so I'd be extremely surprised to find out it's really not allowed in the EU.

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