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The Tetris Effect

nonzerosum.games

51–60 of 90 posts

Re: The Tetris Effect

#51
just have some controls for shifting forward and backward and rotating the camera in 90 degree steps while bringing the piece with you, the falling piece still controls exactly like normal Tetris, but it rotates along with the camera rotating, it slides along the camera axis changes, and the camera plane always aligns with one row of the 3d stack, did I miss something or is this not the obvious approach? the adjacent block rows can become more translucent but maintain wireframe the further away from the focus row, etc

Re: The Tetris Effect

#52
post #4

> this time I was fixated on how to create a three-dimensional version of Tetris. I remember playing a 3D Tetris-like game called Blockout back in the day. Some shapes were odd and non-4-block, key mappings for rotations were mind bending. https://www.mobygames.com/game/498/blockout/ As for the Tetris effect, at some point I played a lot of Tetris and seeing falling tetrominos when falling asleep was only the beginni…

My 3D Tetris of choice is Tetrisphere; partly because it was the first game that really got me into Tetris.

[1] https://en.wikipedia.org/wiki/Tetrisphere

Re: The Tetris Effect

#53
post #4

> this time I was fixated on how to create a three-dimensional version of Tetris. I remember playing a 3D Tetris-like game called Blockout back in the day. Some shapes were odd and non-4-block, key mappings for rotations were mind bending. https://www.mobygames.com/game/498/blockout/ As for the Tetris effect, at some point I played a lot of Tetris and seeing falling tetrominos when falling asleep was only the beginni…

The scariest version of that mental Tetris Effect I ever got was from Katamari Damacy. I'd be driving along a road, and start judging items like mailboxes and signs as to whether my car was big enough to roll them up if I drove into them.

Not the same thing but ..

Our housing complex had a large entrance gate for cars and a smaller gate used by pedestrians (and two wheelers mostly just because they fit and people are lazy to wait for the security guard to open the large gate which used to be closed by default)

I used to drive a two wheeler regularly. Enter and exit through the smaller gate (3-4 feet wide).

One day I took my car to office. While coming back home, I almost ... mentally ... drove through the small gate and crashed. Some part of my brain took over at last moment and steered my car away from turning into that smaller entrance. Phew.

Re: The Tetris Effect

#54
post #52
post #4

> this time I was fixated on how to create a three-dimensional version of Tetris. I remember playing a 3D Tetris-like game called Blockout back in the day. Some shapes were odd and non-4-block, key mappings for rotations were mind bending. https://www.mobygames.com/game/498/blockout/ As for the Tetris effect, at some point I played a lot of Tetris and seeing falling tetrominos when falling asleep was only the beginni…

My 3D Tetris of choice is Tetrisphere; partly because it was the first game that really got me into Tetris. [1] https://en.wikipedia.org/wiki/Tetrisphere

I had a nintendo64 and had 6 games for it. Mario64, zelda64, majora's mask, kart64, goldeneye, and tetrisphere. If it were possible to wear out a n64 cart i would have worn out tetrisphere. Several generations later I still had the 64 hooked up with tetrisphere still stuffed into it. It wasn't until the xbox one that I finally packed it away and switched to emulation.

Re: The Tetris Effect

#57
post #82

[belated stub for offtopicness] " Please don't complain about tangential annoyances—e.g. article or website formats, name collisions, or back-button breakage. They're too common to be interesting. " https://news.ycombinator.com/newsguidelines.html

This could for all I know be the most brilliant solution to 3D Tetris ever, but the font is just so terrible that I find it hard to get past the first paragraph, which makes me doubt the validity of any further (possibly quite clever) design solutions that are being presented. Design serves a single purpose, which is to present information in the clearest possible way. Any design choices you make which don't serve th…

I disagree so strongly even though I also found the font horrible. Design is used to communicate. Whether or not you want to communicate "in the clearest way possible" is a choice. There are many other choices to be made and some may conflict with that choice. Some choices will resonate with you and some will aggravate. But only the author/designer can speak to whether the design was successful in it's aims

Re: The Tetris Effect

#58

Came to find Tetrisphere and really surprised it’s not come up in the thread already. I thoroughly enjoyed this game back in the day, and it has some really novel ideas about how to approach 3D tetrominoes. https://youtu.be/VLSKnVJMvHg

Ha I came to say the same thing and ctrl-F'd and found you. That was a fun game.

Re: The Tetris Effect

#59
post #4

> this time I was fixated on how to create a three-dimensional version of Tetris. I remember playing a 3D Tetris-like game called Blockout back in the day. Some shapes were odd and non-4-block, key mappings for rotations were mind bending. https://www.mobygames.com/game/498/blockout/ As for the Tetris effect, at some point I played a lot of Tetris and seeing falling tetrominos when falling asleep was only the beginni…

I've never experienced this with Tetris, but there was a stretch of time, decades ago, where when I was driving through cities I'd see the various sections of the landscape tinged with the green, blue, and yellow matching SimCity zoning colors.

Re: The Tetris Effect

#60
post #82

[belated stub for offtopicness] " Please don't complain about tangential annoyances—e.g. article or website formats, name collisions, or back-button breakage. They're too common to be interesting. " https://news.ycombinator.com/newsguidelines.html

This could for all I know be the most brilliant solution to 3D Tetris ever, but the font is just so terrible that I find it hard to get past the first paragraph, which makes me doubt the validity of any further (possibly quite clever) design solutions that are being presented. Design serves a single purpose, which is to present information in the clearest possible way. Any design choices you make which don't serve th…

In chrome: Right click on the body, "inspect element" to open the debugger thingy, and see the terrible font as "font family" in the bottom right.

Uncheck the box next to "font-family".

There, now it's readable. You can close the chrome debugger thingy.

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