The Tetris Effect
31–40 of 90 posts
Re: The Tetris Effect
#32I really can't even play Tetris anymore because of the Tetris Effect. Picturing falling blocks literally keeps me awake at night after I play.
Re: The Tetris Effect
#33https://www.ox.ac.uk/news/2017-03-28-post-traumatic-stress-s...
I haven't read about this thoroughly but I think the theory is that the Tetris Effect that we all hate literally blocks the formation of traumatic memories.
Re: The Tetris Effect
#34- the most important thing is: is a bottom layer ‘solid’. So looking from above seems the most obvious
- you could use e.g. numbers to indicate height, so a 3 is ‘three up’, a ‘1’ is one up, and a ‘0’ is: you are at the bottom.
- and use colours to indicate ‘holes below’ (e.g. blue is one hole, green 2, and red 3).
The blocks that are falling could be shown in multiple views, e.g. from above, from the front and from the right (with e.g. again numbers saying how ‘high’ it is.
You would not see the complete picture, but surely when you play from the start you would get a good mental picture from where the holes are, certainly if you played it for some length?
Edit: A separate view of e.g. the bottom layer or perhaps the two lowest layers could make it completely playable?
Re: The Tetris Effect
#35Re: The Tetris Effect
#36I remember a game called Wetrix, that combined Tetris like gameplay with a 3D environment : https://en.wikipedia.org/wiki/Wetrix
Re: The Tetris Effect
#37Re: The Tetris Effect
#38[belated stub for offtopicness] " Please don't complain about tangential annoyances—e.g. article or website formats, name collisions, or back-button breakage. They're too common to be interesting. " https://news.ycombinator.com/newsguidelines.html
This could for all I know be the most brilliant solution to 3D Tetris ever, but the font is just so terrible that I find it hard to get past the first paragraph, which makes me doubt the validity of any further (possibly quite clever) design solutions that are being presented. Design serves a single purpose, which is to present information in the clearest possible way. Any design choices you make which don't serve th…
Re: The Tetris Effect
#39> this time I was fixated on how to create a three-dimensional version of Tetris. I remember playing a 3D Tetris-like game called Blockout back in the day. Some shapes were odd and non-4-block, key mappings for rotations were mind bending. https://www.mobygames.com/game/498/blockout/ As for the Tetris effect, at some point I played a lot of Tetris and seeing falling tetrominos when falling asleep was only the beginni…