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The Tetris Effect

nonzerosum.games

11–20 of 90 posts

Re: The Tetris Effect

#11
post #82

[belated stub for offtopicness] " Please don't complain about tangential annoyances—e.g. article or website formats, name collisions, or back-button breakage. They're too common to be interesting. " https://news.ycombinator.com/newsguidelines.html

In style.css:

    p { font-size: 400%; }
Please don't!

Re: The Tetris Effect

#12
post #82

[belated stub for offtopicness] " Please don't complain about tangential annoyances—e.g. article or website formats, name collisions, or back-button breakage. They're too common to be interesting. " https://news.ycombinator.com/newsguidelines.html

That font is terrible for reading. Maybe for like headings it’s ok, but long paragraphs, no.

Re: The Tetris Effect

#13
post #4

> this time I was fixated on how to create a three-dimensional version of Tetris. I remember playing a 3D Tetris-like game called Blockout back in the day. Some shapes were odd and non-4-block, key mappings for rotations were mind bending. https://www.mobygames.com/game/498/blockout/ As for the Tetris effect, at some point I played a lot of Tetris and seeing falling tetrominos when falling asleep was only the beginni…

I remember playing this as well. Fuck, life is so short.

Re: The Tetris Effect

#14
post #4

> this time I was fixated on how to create a three-dimensional version of Tetris. I remember playing a 3D Tetris-like game called Blockout back in the day. Some shapes were odd and non-4-block, key mappings for rotations were mind bending. https://www.mobygames.com/game/498/blockout/ As for the Tetris effect, at some point I played a lot of Tetris and seeing falling tetrominos when falling asleep was only the beginni…

Did not know about Blockout! Came here to post a link to a 3D Tetris I played a lot way back, can be seen in action here:

https://www.youtube.com/watch?v=_pjG2R14VCU

Re: The Tetris Effect

#18
I think the rings are a fantastic innovation. It would help me even further if the z-layers were colour coded too.

I appreciate the colours currently reflect different blocks like in the original tetris, but I'd find it easier to process the "board state" if each ring size also had a colour associated with it. It would be easier to "scan" the board state for where best to place the piece.

That said, this is a fantastic demonstration of innovation. It very neatly demonstrates the pros and cons of this particular 2d visualisation scheme.

The game itself is awkward, and requires 3 hands to properly play. Also for anyone else who grew up playing a particular windows port of tetris (from the BOWEP pack?), having space jam down the page instead of the block takes some getting used to.

Re: The Tetris Effect

#19
post #82

[belated stub for offtopicness] " Please don't complain about tangential annoyances—e.g. article or website formats, name collisions, or back-button breakage. They're too common to be interesting. " https://news.ycombinator.com/newsguidelines.html

This could for all I know be the most brilliant solution to 3D Tetris ever, but the font is just so terrible that I find it hard to get past the first paragraph, which makes me doubt the validity of any further (possibly quite clever) design solutions that are being presented.

Design serves a single purpose, which is to present information in the clearest possible way. Any design choices you make which don't serve that purpose are hubris. (And yes, the conveyance of some information requires invoking emotional triggers via more complicated and hard-to-fathom design; this is not one of those exceptions. Clarity, please!) An article about reducing some immense design complexity to visual simplicity should strive to present itself as clearly as possible, not use a goddamn webfont from the 90s.

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