The Tetris Effect
51–60 of 90 posts
Re: The Tetris Effect
#52> this time I was fixated on how to create a three-dimensional version of Tetris. I remember playing a 3D Tetris-like game called Blockout back in the day. Some shapes were odd and non-4-block, key mappings for rotations were mind bending. https://www.mobygames.com/game/498/blockout/ As for the Tetris effect, at some point I played a lot of Tetris and seeing falling tetrominos when falling asleep was only the beginni…
Re: The Tetris Effect
#53> this time I was fixated on how to create a three-dimensional version of Tetris. I remember playing a 3D Tetris-like game called Blockout back in the day. Some shapes were odd and non-4-block, key mappings for rotations were mind bending. https://www.mobygames.com/game/498/blockout/ As for the Tetris effect, at some point I played a lot of Tetris and seeing falling tetrominos when falling asleep was only the beginni…
The scariest version of that mental Tetris Effect I ever got was from Katamari Damacy. I'd be driving along a road, and start judging items like mailboxes and signs as to whether my car was big enough to roll them up if I drove into them.
Our housing complex had a large entrance gate for cars and a smaller gate used by pedestrians (and two wheelers mostly just because they fit and people are lazy to wait for the security guard to open the large gate which used to be closed by default)
I used to drive a two wheeler regularly. Enter and exit through the smaller gate (3-4 feet wide).
One day I took my car to office. While coming back home, I almost ... mentally ... drove through the small gate and crashed. Some part of my brain took over at last moment and steered my car away from turning into that smaller entrance. Phew.
Re: The Tetris Effect
#54> this time I was fixated on how to create a three-dimensional version of Tetris. I remember playing a 3D Tetris-like game called Blockout back in the day. Some shapes were odd and non-4-block, key mappings for rotations were mind bending. https://www.mobygames.com/game/498/blockout/ As for the Tetris effect, at some point I played a lot of Tetris and seeing falling tetrominos when falling asleep was only the beginni…
My 3D Tetris of choice is Tetrisphere; partly because it was the first game that really got me into Tetris. [1] https://en.wikipedia.org/wiki/Tetrisphere
Re: The Tetris Effect
#55Re: The Tetris Effect
#56Would this be a good game for a VR scenario ? A Player could youse hand or finger gestures to move and rotate the individual blocks and surrounding level/area
Re: The Tetris Effect
#57[belated stub for offtopicness] " Please don't complain about tangential annoyances—e.g. article or website formats, name collisions, or back-button breakage. They're too common to be interesting. " https://news.ycombinator.com/newsguidelines.html
This could for all I know be the most brilliant solution to 3D Tetris ever, but the font is just so terrible that I find it hard to get past the first paragraph, which makes me doubt the validity of any further (possibly quite clever) design solutions that are being presented. Design serves a single purpose, which is to present information in the clearest possible way. Any design choices you make which don't serve th…
Re: The Tetris Effect
#58Came to find Tetrisphere and really surprised it’s not come up in the thread already. I thoroughly enjoyed this game back in the day, and it has some really novel ideas about how to approach 3D tetrominoes. https://youtu.be/VLSKnVJMvHg
Re: The Tetris Effect
#59> this time I was fixated on how to create a three-dimensional version of Tetris. I remember playing a 3D Tetris-like game called Blockout back in the day. Some shapes were odd and non-4-block, key mappings for rotations were mind bending. https://www.mobygames.com/game/498/blockout/ As for the Tetris effect, at some point I played a lot of Tetris and seeing falling tetrominos when falling asleep was only the beginni…
Re: The Tetris Effect
#60[belated stub for offtopicness] " Please don't complain about tangential annoyances—e.g. article or website formats, name collisions, or back-button breakage. They're too common to be interesting. " https://news.ycombinator.com/newsguidelines.html
This could for all I know be the most brilliant solution to 3D Tetris ever, but the font is just so terrible that I find it hard to get past the first paragraph, which makes me doubt the validity of any further (possibly quite clever) design solutions that are being presented. Design serves a single purpose, which is to present information in the clearest possible way. Any design choices you make which don't serve th…
Uncheck the box next to "font-family".
There, now it's readable. You can close the chrome debugger thingy.