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Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

venturebeat.com

51–60 of 120 posts

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#51

The link should probably be updated to point directly to Venturebeat [0] instead of the AMP version. I think submitting the AMP version might break the guidelines, which ask you to submit the original source. I preordered Star Citizen a few years ago, but I stopped keeping track of all updates after a while. To be honest, I kinda assumed it'd just become vaporware. Although I'd heard about Amazon Lumberyard before, I…

Amazon Game Studios has been around for a few years now (released a facebook game back in 2011) and a few mobile games. Their strategy has been a bit different from Lumberyard, though, which seems to focus more on console/PC as well as Twitch (due to their ownership of the popular game streaming platform). We will see if it coalesces into a larger strategy.

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#52
post #17

Is there a reason why this links to the AMP page as opposed to the actual VentureBeat article?

HN Feature Request: calculate the domain by stripping the "google.com/amp" prefix if present.

I'd rather shame people who do this to break the habit, and shame Google into fixing the problem.

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#53

Earlier quoted context omitted.

> You're praising them for being developers, rather than actually making anything finished This is a developer forum more than a gaming forum, so I think it's appropriate, don't you? > plenty of cash without ever releasing anything Come on now. I haven't at all kept up with the game for the past year and half and I can still tell you that they are regularly pushing out content simply because my inbox gets spammed wit…

Star Citizen started development in 2011. They started crowdfunding four years ago . Hell, studios and companies come and go in that timeframe and they still haven't released the full, finished game that they promised their backers would get released two years ago . [1] People's criticism isn't that they're releasing Alphas. Sure, they have been pretty consistently. It's instead that that's all they've been releasing…

I was one of the first few hundred backers for the game, I'm well aware when they started crowdfunding :)

People complaining that they're late, have too much scope creep, aren't releasing good enough content, etc; all these are valid (albeit completely irrelevant to HN) complaints.

But the comments I'm seeing here are essentially just people disliking the game/the company because they're making money "unfairly". I would simply dismiss them as trolls were they not written by regulars and long timers.

Lumberyard being adopted by a AAA studio is huge news and instead of discussing that, people are shitting on the game. Like, what?

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#54

Does anyone know if there is a comparison or even lumberyard is comparable to Microsoft's azure game services ?

Azure for Gaming [1] is just a collection of Azure services that are related for games, like Notification Hubs, Media Services, etc. Presumably, there's some common SDK for games but I haven't really used it so I can't say.

I suspect (although I haven't looked into it) that the backend services that Lumberyard uses are also just standard AWS services packaged up in nice way like Azure.

Lumberyard is really just CryEngine with the AWS integration I mentioned above, so it's not really directly comparable. I'd say the two backend services would be a more apt comparison, but as I said above, I haven't used the two myself, so I can't give more details.

[1]: https://azure.microsoft.com/en-us/solutions/gaming/

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#55

Is there a reason why this links to the AMP page as opposed to the actual VentureBeat article?

Most likely because there is no user interface to get a non AMP link when you follow a link from Google. It's nuts.

Yep, this drives me crazy. Finally found a solution (Request Desktop Site) but it's incredibly buried.

Shocked that content providers arent suing over this. Google removes all ads (which as a user I like), and any links to the content they are serving. If I were a provider I would be pissed.

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#56

Earlier quoted context omitted.

Star Citizen started development in 2011. They started crowdfunding four years ago . Hell, studios and companies come and go in that timeframe and they still haven't released the full, finished game that they promised their backers would get released two years ago . [1] People's criticism isn't that they're releasing Alphas. Sure, they have been pretty consistently. It's instead that that's all they've been releasing…

I was one of the first few hundred backers for the game, I'm well aware when they started crowdfunding :) People complaining that they're late, have too much scope creep, aren't releasing good enough content, etc; all these are valid (albeit completely irrelevant to HN) complaints. But the comments I'm seeing here are essentially just people disliking the game/the company because they're making money "unfairly". I wo…

I wouldn't really go so far as saying those comments are irrelevant in a topic about the game. Tangentially relevant? Sure, I'll give you that. The topic is about Star Citizen and their engine switch, not about the game not being released. But people are interested in discussing all aspects of the game/company, both good and bad, and a topic that is at least partially relevant is better than, for example, a link about an NTP server costing $500/yr. If it were in that topic, then sure, I'd say irrelevant. :)

I mean, I've seen plenty of tangentially related comments on HN across topics, companies, and products, and people never complain that it's irrelevant to the topic at hand. As long as it has some relevance, it seems to be fine.

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#57

The link should probably be updated to point directly to Venturebeat [0] instead of the AMP version. I think submitting the AMP version might break the guidelines, which ask you to submit the original source. I preordered Star Citizen a few years ago, but I stopped keeping track of all updates after a while. To be honest, I kinda assumed it'd just become vaporware. Although I'd heard about Amazon Lumberyard before, I…

Ok, we changed the URL from https://www.google.com/amp/venturebeat.com/2016/12/23/star-c.... Thanks!

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#58

Earlier quoted context omitted.

Did you see their EULA change a while back? If you upgraded to the latest beta, you absolved them of all liability if they never deliver the actual product. This is a sinking ship, they just won't (publicly) admit it yet.. though a bunch of their staff jumped ship, so they realize it.

"A bunch of their staff" jumped ship? What are we talking there? 5 people? 10? 50? Unless you're talking about a mass exodus, more high ranking employees left Blizzard Entertainment the past couple of years than that. Is Blizzard a sinking ship as well?

Blizzard actually puts on new games, content for their games, and turns an enormous profit. So no they are not.

I am really curious if you are either an employee at CIG or just a really passionate backer of the project based on your unrelenting defense here. I am not sure why you are surprised by the candor of the comments here - CIG is seen as a running train on fire and is quite literally a joke in the gaming industry. It's unfortunate for those who work there and the people who want the game to succeed, but CIG has earned this reputation.

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#59
post #25

Earlier quoted context omitted.

I think the devs deserve slightly more respect. Nobody wants to spend years of their lives on an unfinished product.

CIG deserves a lot more respect than that. I'm appalled at the quality of the comments here. They are one of the best studios in the industry right now when it comes to consumer and dev friendliness. Their blog is a treasure trove of interesting posts on the internal development of the game, far more often and rigorously updated than anything else. Seriously, keep the unsourced/unresearched flames to Reddit. You'd th…

> They are one of the best studios in the industry right now when it comes to consumer and dev friendliness.

I think it's hard to judge that when the game hasn't been released. Prior to release you could say that about Peter Molyneux or anybody else who promises the sun, moon and stars.

I don't think taking people's money and not delivering anything for 4+ years isn't particularly friendly myself.

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#60
post #40

After getting my refund, I've been watching the SC narrative unfold from the sidelines with interest. There's enough things that've gone awry in this project to write a book about (and I guess if you were to collect all of Derek Smart's writings, that's what you'd have). For me, the main deal breakers and why I got out were that I felt substantively bait-and-switched when you compare the current "game" to what was or…

They were already using CryEngine, and Lumberyard is based on CryEngine (I assume the changes are mostly licensing rather than technical), so I doubt this was actually hard at all. In fact if you'd read the article:

> Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. In fact, we are excited to announce that our upcoming 2.6 Alpha release for Star Citizen is running on Lumberyard and AWS.

All the bait & switch over-promising, over-ambitious probably-never-finished criticisms are true, but it's silly to say that this is one of those Duke Nukem Forever style start from scratch again mistakes.

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