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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#441
post #391

Earlier quoted context omitted.

Who says I'm obsessing about it? The comment made an exaggerated statement about the visual aspect of a video game on a community known for being sticklers for detail and spec because they're technical as a demographic, their jobs are also technical. You cannot bullshit this demographic and ass-pull subjective hot takes on something measurable. Address the point at hand, don't go off on some tirade about how much som…

I hate it when people just cut off quotes and then proceed to argue based on that, so I will not be engaging with you any further as you are arguing in bad faith. The words after "gambling mechanics" are not incidental flourishes that could just be cut off.

And yet that's exactly what you did to me; ignored the majority of my comment to hone in on one little thing and go off at a complete tangent to what the rest of the discussion is about.

Have a good day and enjoy the average performing modern AAA title.

Re: Legend of Zelda game sells 10M copies in three days

#442

Earlier quoted context omitted.

https://news.ycombinator.com/item?id=35987936 The point addressed was the visuals, not how fun something is or is not.

Every aspect of a video game is in the service of fun.

You might want to familiarize yourself with Skinnerian psychology and addiction versus fun.

Re: Legend of Zelda game sells 10M copies in three days

#443

Earlier quoted context omitted.

TotK's in-game mechanic literally operates like a gachapon machine. You insert something (a facsimile of a coin), out comes a capsule with something random in it. Softening kids to the mechanics of gacha isn't good. Furthermore, you completely dismissed the rest of my comment and what I was responding to. Pokemon Masters is definitely a gacha game, so maybe there's a progression there in terms of where this is headin…

You sound like a 90's mom complaing about GTA's violence. Gaming world full of actual gambling and even worse practices, and what what should we complain here about? A single payer game that can be offline only and never asks for a credit card has very minor random feature that looks like a gacha machine... > Pokemon Masters Mobile game. But please ignore every random mechanic in every game since gaming dawn that are…

I'm not asking for 60fps. I'm asking to not go down into single digit fps when using ultrahand or being in crowded areas. A stable 30fps isn't an unreasonable ask in 2023. To claim it's running at 30fps is to not understand the problem.

It's capped at 30fps. That isn't the problem. The problem is that the framerate is wildly erratic, and it can hit single digits, and fall down into the teens not uncommonly.

It's OK to criticize something, and it's OK to not pretend that something is perfect. It's a $70 product. Criticism is healthy. As is not going with the groupthink and denying measurable objective fact.

Game might look good. Game performs poorly, but so do most AAA games these days, so there's that. Jedi Survivor or The Last of Us on PC, anyone?

Re: Legend of Zelda game sells 10M copies in three days

#444
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

It actually could be benefited from improved performance, for instance the introduction of the sky and the depth was only possible because of performance improvements from Switch (note that BotW's target platform was Wii U, so Nintendo intentionally limited the game's scope to the overworld).

I think a sparsity of sky islands could be partially attributed to performance issues. Those need to be visible from almost everywhere, so cannot be really culled out from the drawing pipeline. Even with aggressive LoD, this will take a considerable performance budget if you put hundreds of islands given a high level of drawing distance requirement in TotK.

I also noticed that TotK has lots of unusually aggressive performance optimization which seems to be done at the very last moment, and even with that a considerable level of frame drops on specific areas. I suspect this to be likely due to the reported delay of the Switch successor. They would still launch it on Switch with possibly worse visual fidelity but that would be fine if they got the successor at the launch time.

So yeah "how to use it" is what really matters, but having more performance budget can allow more freedom for developers. It's a really nice time to have the successor platform for Switch, possibly with backward compatibility.

Re: Legend of Zelda game sells 10M copies in three days

#445

Earlier quoted context omitted.

I played 200 hours of BOTW and 100% of my time with TOTK using a PS4 controller. Using the controller’s motion controls to aim my bow is possibly my favourite non-mouse style for aiming ever.

Yeah Zelda's motion controls are great for what they're used for — but that's kind of my point. Even without using a first party controller, you're still enjoying controls that were designed for their own hardware. If TotK was released for the "Big 3" consoles + PC, motion controls couldn't be relied on, as not all platforms have the hardware for it. I'm not saying that they couldn't make it work without motion contr…

Wow. TIL that the Xbox One controller doesn’t have motion controls. I thought that was just standard these days. Even the PS3 had them.

So in conclusion we have found a way to blame this all on Microsoft. :)

Re: Legend of Zelda game sells 10M copies in three days

#446
post #86

Earlier quoted context omitted.

It proves that Nintendo is incapable of doing anything new tbh, where are the new IPs?

At least they're still improving their old IPs and keeping them fresh, while Blizzard lets their IPs rot but keeps stocking them on the shelf.

Amen. And turning them more and more into freaking gachas.

Re: Legend of Zelda game sells 10M copies in three days

#447
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

Is it really that impressive that focusing on game design results in a better game than spending a billion dollars on a thousand artists so that every tree can have ten times as many polygons and each texture is 16kX16k? Better graphics rarely actually IMPROVE a game, and can do nothing to fix a game that was designed poorly. AAA studios whine and cry about how expensive games are to make (completely glossing over th…

This is a false dichotomy. Many games “focus on game design” and do not achieve success.

Re: Legend of Zelda game sells 10M copies in three days

#448
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

Is it really that impressive that focusing on game design results in a better game than spending a billion dollars on a thousand artists so that every tree can have ten times as many polygons and each texture is 16kX16k? Better graphics rarely actually IMPROVE a game, and can do nothing to fix a game that was designed poorly. AAA studios whine and cry about how expensive games are to make (completely glossing over th…

The other day I was playing Super Mario World, I didn't play since the nineties, and wow, they where capable to do so much with so little, from the graphics to the sound, the game feels so good, I was in love

Re: Legend of Zelda game sells 10M copies in three days

#450
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

Is it really that impressive that focusing on game design results in a better game than spending a billion dollars on a thousand artists so that every tree can have ten times as many polygons and each texture is 16kX16k? Better graphics rarely actually IMPROVE a game, and can do nothing to fix a game that was designed poorly. AAA studios whine and cry about how expensive games are to make (completely glossing over th…

Imagine AAA studios investing all their energy on creative ideas, gameplay innovation and fun experiences for a second. What would that do to indie developers and small studios?
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