The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…
Nintendo sucks at marketing, it’s why the Wii U failed. Apple barely does marketing in my country. They are doing well right now because they make superior products and people are noticing.
Legend of Zelda game sells 10M copies in three days
121–130 of 539 posts
Re: Legend of Zelda game sells 10M copies in three days
#122Earlier quoted context omitted.
nintendo's playbook: bet on withered technologies. which means their focus is only on gameplay mechanics, story and art direction. not focusing on bugs that are well not known cz of using something too new, expensive etc. not fancy graphics, or other modern fancy things - that don't really add anything to the game. wish the software industry would learn to bet on old technologies and develop novel experiences on thos…
You are wrong there. Nintendo instead been always pushing the tech. The NES, SNES, N64 and GameCube were part of the "bits race" and kept pushing forward in hardware power. Mario 64 is credited along with Wing Commander for creating the AAA graphics race at all costs behavior in the industry. The Wii wasn't entirely a direction change, Nintendo felt competing on CPU power now was not interesting and went for motion c…
The NES wasn't—it was an 8-bit machine in a time where 16-bit processors were available. I don't really know if the SNES pushed the envelope at all, but you're right that the N64 did.
Re: Legend of Zelda game sells 10M copies in three days
#123It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.
Re: Legend of Zelda game sells 10M copies in three days
#124Earlier quoted context omitted.
I mean, I hate to break it to you all, but all y'all obsessing about FPS are the minority. By a lot. While it has by no means killed the XBox or the Playstation line, I think they've obsessed over that segment of the market more than they should have to their own detriment, particularly due to the expense of keeping up with it. As a side effect it has also convinced that segment that they're bigger than they actually…
Who says I'm obsessing about it? The comment made an exaggerated statement about the visual aspect of a video game on a community known for being sticklers for detail and spec because they're technical as a demographic, their jobs are also technical. You cannot bullshit this demographic and ass-pull subjective hot takes on something measurable. Address the point at hand, don't go off on some tirade about how much som…
Even those mechanics barely qualify as gambling imo.
When you find one of the dispensers, if you throw 5 charges in you'll get several of everything in the dispenser. The charges are easy enough to get that the only time I've _not_ thrown in 5 is in the tutorial where they tell you how to use it.
Re: Legend of Zelda game sells 10M copies in three days
#125Afaik this is the first time that the second installment of a Zelda game per generation is better than the first one. Zelda 1 is considered to be better than 2. Ocarina of Time > Majora's Mask. Twilight Princess > Skyward Sword. Pretty darn good.
Spirit Tracks is usually considered better than Phantom Hourglass, but in a "cream of the crap" type of way.
Re: Legend of Zelda game sells 10M copies in three days
#126I am just having fun in this world, I feel like I can get lost in it. The new mechanics with the abilities is just insane and I could easily just spend hours building things.
Sure the frame rate drops a bit, but the core gameplay is so good that I honestly don't care. It never gets bad enough that I can't play it or I feel like the drops are why I died.
It is just a beautiful game to look at.
I am getting really frustrated seeing the complaints that it's "the same game". No... no it's not. Not anymore than the countless COD games that come out every year. This feels like a sequel that takes place in the same world that has been drastically changed that actually deserves to be a sequel.
Re: Legend of Zelda game sells 10M copies in three days
#127It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.
It proves that Nintendo is incapable of doing anything new tbh, where are the new IPs?
Re: Legend of Zelda game sells 10M copies in three days
#128It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.
I do think this 8-year-old GPU really pretty out-of-date. Even if Nintendo did a lot of optimize for TOTK, it really has a low reslution and low fps(sometimes 540p and 20fps). Of couse the gameplay and art direction is the best part of a game(compared to Sony games, they has a great performance, but it's totally not fun). However, I saw some screen records in simulator, I think that is the best which game maker want…
Re: Legend of Zelda game sells 10M copies in three days
#129Earlier quoted context omitted.
Even the original Game Boy was 59.7Hz.
And the Switch has a 60hz display too and people can connect it to whatever display they have. It's just Nintendo hellbent on the 30fps. Even though there are games with perfect 60fps gameplay on the Switch from Nintendo too not just 3rd parties.
It's just Nintendo hellbent on the 30fps
Maybe this is just comic exaggeration that's flying over my head, but I find it very strange to interpret Nintendo's intentions this way.TOTK is clearly very very ambitious in terms of physics simulation and interactivity -- it very clearly feels like a case of "we are stretching the limits of this hardware and we just can't pull it off at 60fps" and not "lol who needs 60fps."
Are there 60fps games on Switch that are actually doing this level of ambitious interactivity?
That said, it definitely feels like there's some room for optimization e.g. the Ultrahand effect. I wonder if Nintendo will address this in a patch. This game was clearly a large and ambitious project that surely had an internal deadline to meet. As engineers we know how that goes... you have to balance completeness, correctness, performance, and actually hitting your deadlines.
Re: Legend of Zelda game sells 10M copies in three days
#130Earlier quoted context omitted.
I do think this 8-year-old GPU really pretty out-of-date. Even if Nintendo did a lot of optimize for TOTK, it really has a low reslution and low fps(sometimes 540p and 20fps). Of couse the gameplay and art direction is the best part of a game(compared to Sony games, they has a great performance, but it's totally not fun). However, I saw some screen records in simulator, I think that is the best which game maker want…
Is it possible to stimulate? Do you need a beefy setup