Earlier quoted context omitted.
I mean, I hate to break it to you all, but all y'all obsessing about FPS are the minority. By a lot. While it has by no means killed the XBox or the Playstation line, I think they've obsessed over that segment of the market more than they should have to their own detriment, particularly due to the expense of keeping up with it. As a side effect it has also convinced that segment that they're bigger than they actually…
Who says I'm obsessing about it? The comment made an exaggerated statement about the visual aspect of a video game on a community known for being sticklers for detail and spec because they're technical as a demographic, their jobs are also technical. You cannot bullshit this demographic and ass-pull subjective hot takes on something measurable. Address the point at hand, don't go off on some tirade about how much som…
Legend of Zelda game sells 10M copies in three days
391–400 of 539 posts
Re: Legend of Zelda game sells 10M copies in three days
#392Earlier quoted context omitted.
Tegra line started then but the Tegra x1 was a 2015 chip
It was launched in 2017 with a SoC from 2015, and the SoC contained a CPU that launched in 2012. Contrast this with the PS5, which launched in 2020 with an AMD Zen 2 CPU which launched in 2019.
In what sense did the X1 cpu launch in 2012?
Re: Legend of Zelda game sells 10M copies in three days
#393Earlier quoted context omitted.
The impressive part of the NES was its picture processing unit, which among other things finally delivered on an arcade-like experience at home and gained mass appeal in the process. For the time it was considered quite an advanced chip in its price range. The other extremely clever thing Nintendo did with the NES was to put the video bus on the cartridge , and this enabled them to expand the console's apparent capab…
> The other extremely clever thing Nintendo did with the NES was to put the video bus on the cartridge, and this enabled them to expand the console's apparent capabilities by adding new features to game paks. Can you imagine putting the video card in every copy of a game now? What a time that was.
I remember Star Fox (which included the SuperFX graphics chip on the cartridge) going for $90 on release in 1993.
That's $188.95 in today's dollars.
Re: Legend of Zelda game sells 10M copies in three days
#394Earlier quoted context omitted.
> So you're just going to ignore the gacha mechanics? No money involved. It's as much gambling as going to random.org and guess a random invocation. It's as much gambling as random encuonters on JRPGs, or quest/mission rewards, or really anything else in gaming with random chance. Is catching a pokemon in any pokemon game a gacha mechanic? You use a pokeball and might or might not get the pokemon. What about any game…
TotK's in-game mechanic literally operates like a gachapon machine. You insert something (a facsimile of a coin), out comes a capsule with something random in it. Softening kids to the mechanics of gacha isn't good. Furthermore, you completely dismissed the rest of my comment and what I was responding to. Pokemon Masters is definitely a gacha game, so maybe there's a progression there in terms of where this is headin…
Gaming world full of actual gambling and even worse practices, and what what should we complain here about? A single payer game that can be offline only and never asks for a credit card has very minor random feature that looks like a gacha machine...
> Pokemon Masters
Mobile game. But please ignore every random mechanic in every game since gaming dawn that are no different.
> In the spirit of gambling, I bet you fifty bucks that the Nintendo theme park has gachapon machines with capsule toys in.
Missing the point. And I'm sure they do.
> Furthermore, you completely dismissed the rest of my comment and what I was responding to.
Pot calling the kettle black? your gacha comment and link did not even address the paraghrah which i quote:
> I am too. It's not a skinner box designed to extract the rest of their money from them. It's a complete, quality product. No subscription pass. No seasons. No loot boxes for money. No gambling mechanics designed to secretly back to real world money. They made a good choice.
but let's go back to your tech stuff.
I will state: I agree that game looks good. It has frame drops ocasinally in docked mode or just by using ultra hand. It is capped at 30fps
But it looks good.
No i am not one of those that think 30fps are enough for gaming, I have gaming PC , i have owned a low latency monitor for decades.
But this is a fucking switch, and this is a puzzle and exploration game. With the crazy phisics and amount of things (plus particles) that this game interacts with, the fact that it can run on 30fps is amazing by itself. Making this kind of game on this platform run better for sure it's very hard work, obviously it can always be better, just look at any demo scene stuff, but this is still a masterpiece, and there is no other game on the console which shares such good looks.
Would i prefer if it ran at 60fps? obviously. Would I want it to be uglier or have less features for that? No. The resources required to jump from 30 to 60 are big, i don't think it could have the same ambience on all those environments and all things happening around on a switch and keep a consistent 60fps.
So, yeah game looks good.
Re: Legend of Zelda game sells 10M copies in three days
#395Earlier quoted context omitted.
The budget and scale of totk is triple A. Also the amount of art in totk is triple A levels. Totk is your classic AAA game it just was programmed for older hardware. >more detail doesn't make a game better Have you played red dead redemption 2? The detail elevates the game to one of the greatest masterpieces of all time.
> > more detail doesn't make a game better > Have you played red dead redemption 2? The detail elevates the game to one of the greatest masterpieces of all time. Absolutely. Graphics do have their place, but most games don’t need to be that extreme level of detail. For one, I played RDR2 on a stock PS4 and the level of detail and immersion was incredible, despite the hardware already being underpowered by the time RD…
Re: Legend of Zelda game sells 10M copies in three days
#396Earlier quoted context omitted.
> not play the exact game they bought a decade ago with more detailed scenes, and more detail doesn't make a game better Except in the case of this Zelda sequel you sort of are playing the exact same game you bought 5 years ago, and with little/no improvement to detail, for an even higher price (69.99)... While I've bought it and am enjoying it, its hardly some huge shift in any way (technical, gameplay or story) fro…
> While I've bought it and am enjoying it, its hardly some huge shift in any way (technical, gameplay or story) You have got to be kidding. The ability to build machines by connecting basically anything to anything is a very impressive mechanic both from a gameplay perspective and from a technical perspective. The fact that they built this to run this nicely on an 8 year old tablet is frankly incredible. The fact you…
Why? play the two games side by side - there is a truly enormous amount of gameplay and visual overlap.
> The ability to build machines by connecting basically anything to anything is a very impressive mechanic both from a gameplay perspective and from a technical perspective. The fact that they built this to run this nicely on an 8 year old tablet is frankly incredible.
Many reviews (and myself!) find this addition to be cool but shallow? Also, while cool, its not technically mega avant garde here- "Banjo Kazooie nuts and bolts" attempted similar thing back in 2008.
> https://en.wikipedia.org/wiki/Banjo-Kazooie:_Nuts_%26_Bolts
> Even the little ability to jump through a ceiling to travel upwards to the nearest place to stand is incredible, considering you can do it anywhere that has a ceiling in range. That mechanic is honestly mind blowing from a technical perspective imo.
I found this to be the least impressive of all Link's new abilities personally, and fail to see it in terms of being some unreal technical breakthrough? It's literally just a jump through the surface directly above the player's head.
Re: Legend of Zelda game sells 10M copies in three days
#397Earlier quoted context omitted.
Is it really that impressive that focusing on game design results in a better game than spending a billion dollars on a thousand artists so that every tree can have ten times as many polygons and each texture is 16kX16k? Better graphics rarely actually IMPROVE a game, and can do nothing to fix a game that was designed poorly. AAA studios whine and cry about how expensive games are to make (completely glossing over th…
Often times better graphics make a game worse because they're at the expense of everything else, while also making the community smaller because most people can't run it. Yes, I'm still slightly salty about the train wreck that KSP 2 turned out to be.
Re: Legend of Zelda game sells 10M copies in three days
#398The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…
I don't think I've ever known the fps of any of the games I've played. I do remember having to zoom in on Doom II on some levels because my computer was very slow for that game, yet I still loved the game (of course, I did enjoy it better when I played at a friend's that had a better computer and a sound card, but that's another story).
I only care about the playing part of playing games. Like, when I played marbles (yeah, I've been around ...), while I did have a favorite marble or two, I only cared about playing.
I don't say this to discredit you, of course, just that I think by the time a game makes it so big as this one, it's because it's reaching ordinary people like me who couldn't care less about fps and just like the game if playing it lets them have a great time, so if there is any mass psychology involved, I suppose it's the mass psychology of coming up with a compelling game that people enjoy playing. Anyone who has that doesn't need to fool people into not noticing how low their fps rate is.
Re: Legend of Zelda game sells 10M copies in three days
#399Re: Legend of Zelda game sells 10M copies in three days
#400Earlier quoted context omitted.
Well the Switch has a big gimmick: it is a desktop & mobile console at the same time. It's in the name. This is why they had to compromise on GPU power and basically skip 2 generations compared to the PS5.
Yes. And it’s one of the most useful gimmicks from Nintendo. But imagine if the game was also sold on other consoles. What I’m saying is that the game doesn’t directly benefit from console lock-in. It’s not like that yielded any special opportunities, like, say, how the Wiimote provides an entirely different experience from what a PS3 could offer.
Part of what makes Nintendo, Nintendo is that their games target their hardware, and vice versa (Their game roadmap influences hardware design).