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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#381

Earlier quoted context omitted.

Honestly just curious, but I when played on PC/next-gen what do you feel was advertised but not delivered?

https://i.imgur.com/vtdxe02.png This is what was promised by CDP. None of that has been delivered. It’s a shallow, juvenile experience, with very little depth, bad story, repetitive and useless side missions, non-consequential choices, brain dead AI, barren city with zero point in exploration, terrible inventory system, bad shooting mechanics, bad skill system, ridiculously retarded driving and racing mechanics—just…

#1 is not at all objective. I would say a world that revolves around deception, fraud, sex work, black market body modification is definitely in the realm of "Mature RPG".

#2 was mostly a lie

#3 Meh. You level up, you customize your character based on perks and skills. You get items that you can customize. This one seems fine.

#4 Is fair I think. Stealth + hacking + fighting + talking. You can build your character to be your exact playstyle. You can do several playthroughs and have totally different styles.

#5 I think is fair, although I might not call it "gigantic". There are a bunch of weapon types, a lot of upgrades, and then a whole world of body modification and quickhack tools to play around with.

#6 is obviously a lie, given the launch.

Re: Cyberpunk 2077 Refunds

#382

Earlier quoted context omitted.

This is why the video game consumers are cancerous. They constantly preorder, buy into all of the hype hook/line/sinker, get mad at delays, and yet still get mad when the game is released half-finished/didn't meet the unreachable expectations. This cycle has happened with virtually every troubled AAA game release in the past decade. Game companies can't win dealing with amnesiac/bipolar consumers.

Blaming the consumer is jot the way to go.

Ultimately, though, the blame does lie with the consumer. Companies seek profit, that's inevitable. The decisions of consumers is what makes it profitable to release unfinished games, and sell hype instead of a product.

Re: Cyberpunk 2077 Refunds

#383

Earlier quoted context omitted.

> Holiday sales? Ding ding ding. Missing christmas would be a huge deal. That said, I think there's a tendency for conversations around this to ignore the finances and suggest that financial concerns shouldn't have any impact on the game's release. There's no doubt that CDPR got the balance on this wrong, but the need to find a balance is just reality.

They said in an investors call that there was no pressure to release for the holidays. They could have spent more time fixing this but choose not to

I mean.. they can say that all they want, but they're a game studio that releases one game at a time. This game was "supposed" to release 8 months ago. Financially speaking, it just doesn't make sense that they have any room here.

Re: Cyberpunk 2077 Refunds

#384
post #321

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

What is a Deus Ex game like? I 100% have assumed this was going to be an RDR/GTA5 style open world game that I could just ignore the story of and go around exploring. The games I've liked have been skyrim, and GTA5 (I hated RDR), and in both of those I didn't really pay any attention to the story (except as a way of getting money to buy more gear). It was just more about driving/riding around and looking at stuff for…

Yeah, Deus Ex is mostly around a smaller area and a lot more depth. Every mission and most locations have multiple ways of being tackled (because of the focus on stealth, hacking or pew pew as true options for everything)

Re: Cyberpunk 2077 Refunds

#385
post #267
post #236

Earlier quoted context omitted.

Bugginess and performance are areas that can be fixed with patches. What can't be fixed with patches is that the image of this game the developers sold to players was based on lies. There's a laundry list on reddit: https://old.reddit.com/r/cyberpunkgame/comments/kcve8s/promi...

They are going the No Man's Sky route. An incredible game years after it was released.

Can they pull it off though? NMS is an exploration game in procedurally generated world. CP2077 is all about the story. They'd need to put a crazy amount of new content in a DLC to get people to play it.

Re: Cyberpunk 2077 Refunds

#386

Earlier quoted context omitted.

Maybe it is actually km/h

Speedometers are mph, while distances are in KM. Another bug, I guess. Regardless, vehicles drive very slow. There is zero sense of speed.

To be fair, they also handle like balls. Making them faster would just amplify the frustration.

Re: Cyberpunk 2077 Refunds

#387
post #371

Earlier quoted context omitted.

The multiple path concept is evidence of CDPR biting more than they could chew. They spread themselves too thin, the game is less than the sum of its parts because half-finished subsystems weigh down what can be a very solid game when it focuses on its fundamentals. OP says "Some players expected this to be cyberpunk-themed RDR2/GTA5". I think some higher ups at CDPR wanted for it to be that at the start, and they on…

I believe I saw on Reddit a post that attempted to map all the dialogue/in game decision options, and found that 98% of choices ended up not mattering. Only 2% of player-choice decided which ending (of the 5) you got. edit To rephrase, I don't even think it's about the endings at all. Most of the choices in the game do not actual change the trajectory of your character. Most of the decisions put you on the same track…

I'd be curious to see this for other games for comparison. The number seems high, but when I start really thinking about it, I can't think of many games where multiple endings relied on much more than a handful of key decisions.

Re: Cyberpunk 2077 Refunds

#388
People here argue whether it's a terrible game or not. I think such a division is a sign there's something seriously wrong with a game. I don't remember anything like that when RDR2 came out. Fallout 76 or No Mans Sky on the other hand...

Re: Cyberpunk 2077 Refunds

#389

Earlier quoted context omitted.

Was it this bad though?

Probably not because they weren't supporting old consoles. imo any open world game with complexity, that isn't Grand Theft Auto or Red Dead Redemption, is going to be a mess for the 1st two years. It was like this with the Fallout Series as well. I have no clue how Rockstar has done successful releases consecutively

To be fair, Red Dead has it's fair share of bugs as well, especially on release. I agree with you in that I don't think I've ever played a large open world game that didn't have a lot of bugs and I'm not an overly observant gamer. Skyrim was the same way. It's just none of them ruin the experience in a way that Cyberpunk for consoles has. I've been playing it on PC and love it but can understand why people are upset regarding the experience on consoles.

Re: Cyberpunk 2077 Refunds

#390

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I'm loving the game, running on PC. Even with the glichtes I find it awesome. And I'll definitely play it again, after the patches.

CDPR choose a terrible year to launch it. Most people is just hating everything in 2020, for any reason.

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