As for the argument about Threes!, I have to say that I've generally found 2048 to be a much more fun game; the full-screen sliding and the lack of the 1+2 mechanic makes things move much faster, which for me is a priority. That's definitely personal taste, but I hate the vitriol that comes up on the topic.
Show HN: 2048 turned 10 this year, I built an updated version to celebrate
31–40 of 233 posts
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#32[flagged]
Furthermore, the author didn't know Threes existed when they made it, so calling it a "blatant rip" is rudely false. Let's lift each other up instead of pushing each other down.
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#33There are a lot of comments mentioning Threes! and holding it up as superior. I play a lot of games, and I greatly prefer Threes myself -- but I also remember very well when 2048 came out; I was in college, and 75% or more of my dorm had no interest in Threes and preferred playing and remixing 2048. Threes is very stressful and intense, while 2048 goes straight for your brain's pleasure centers, like many other mobil…
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#34Earlier quoted context omitted.
Here's a great blog post from the Threes dev about their creation process and the impact of the rip-offs: https://asherv.com/threes/threemails/
>2048 is a broken game. Something we noticed about this kind of system early on (that you'll see hidden in the emails below). We wanted players to be able to play Threes over many months, if not years. We both beat 2048 on our first tries. We’d wager most people that have been able to score a 768 or even a 384 in Threes would be able to do the same using the fabled “corner strategy”. You probably could too! Just try…
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#35There are a lot of comments mentioning Threes! and holding it up as superior. I play a lot of games, and I greatly prefer Threes myself -- but I also remember very well when 2048 came out; I was in college, and 75% or more of my dorm had no interest in Threes and preferred playing and remixing 2048. Threes is very stressful and intense, while 2048 goes straight for your brain's pleasure centers, like many other mobil…
To me, Threes poorly straddles the middle ground between a "real game" and a "time filler". If I want a "real game" I'll play Factorio or something. When I need a break from mental work I can pull 2048. I rarely want anything in between.
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#36Earlier quoted context omitted.
To me, Threes poorly straddles the middle ground between a "real game" and a "time filler". If I want a "real game" I'll play Factorio or something. When I need a break from mental work I can pull 2048. I rarely want anything in between.
Lots of people do want that “middle ground” game, especially people who exclusively play games on mobile rather than PC or console.
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#37For those who haven't heard of Threes, I highly recommend giving it a try. It's the original game that 1024, 2048 etc were cloned from (and I think it's still the best by far). Wikipedia has a good summary: https://en.wikipedia.org/wiki/Threes#Legacy
Thank you for your comment. I wanted to add that credit should indeed be given where it's due and that while I didn’t mention Threes in my original post, it has played a significant role in 2048’s existence. Threes is credited on the play2048.co site (and now also on GitHub), and I’ve always tried to acknowledge its influence. That said, I think there’s a balance to strike. As I mentioned before, I created 2048 befor…
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#38For those who haven't heard of Threes, I highly recommend giving it a try. It's the original game that 1024, 2048 etc were cloned from (and I think it's still the best by far). Wikipedia has a good summary: https://en.wikipedia.org/wiki/Threes#Legacy
It's also dishonest to label 2048 as a clone. Personally I never cared much for Threes, and same I guess with my parents etc which all got hooked for a while on 2048. 2048 strikes a good balance on being accessible and challenging, most people don't want it more complicated or deeper.
If anything, the 2048 hype must have helped Threes tremendously. Instead, many people act as if 2048 was a slight on Threes somehow, stealing their thunder. I actually bought Threes based on all the comments back then, but didn't really like it. Too cutesy, and too challenging when I just wanted to mindlessly swipe.
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#39[flagged]
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#40 2048: 24s
4096: 1m 37s
8192: 4m 53s
16384: 13m 34s
32768: 55m 24s