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Show HN: 2048 turned 10 this year, I built an updated version to celebrate

play2048.co

31–40 of 233 posts

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#31
Congrats on the 10 year anniversary, though honestly I think having tried your new 2048 I'll go back to the classic build. It might just be the hours I've poured into the original but it feels faster without the additional animation. But still a lot of good work there and I'm wishing you the best of luck.

As for the argument about Threes!, I have to say that I've generally found 2048 to be a much more fun game; the full-screen sliding and the lack of the 1+2 mechanic makes things move much faster, which for me is a priority. That's definitely personal taste, but I hate the vitriol that comes up on the topic.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#32
post #12

[flagged]

Why is everybody saying this when the game mechanic of 2048 is fundamentally different. The difference in play between swiping over one tile at a time VS swiping and moving all tiles to one side is a big difference.

Furthermore, the author didn't know Threes existed when they made it, so calling it a "blatant rip" is rudely false. Let's lift each other up instead of pushing each other down.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#33

There are a lot of comments mentioning Threes! and holding it up as superior. I play a lot of games, and I greatly prefer Threes myself -- but I also remember very well when 2048 came out; I was in college, and 75% or more of my dorm had no interest in Threes and preferred playing and remixing 2048. Threes is very stressful and intense, while 2048 goes straight for your brain's pleasure centers, like many other mobil…

To me, Threes poorly straddles the middle ground between a "real game" and a "time filler". If I want a "real game" I'll play Factorio or something. When I need a break from mental work I can pull 2048. I rarely want anything in between.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#34
post #22

Earlier quoted context omitted.

Here's a great blog post from the Threes dev about their creation process and the impact of the rip-offs: https://asherv.com/threes/threemails/

>2048 is a broken game. Something we noticed about this kind of system early on (that you'll see hidden in the emails below). We wanted players to be able to play Threes over many months, if not years. We both beat 2048 on our first tries. We’d wager most people that have been able to score a 768 or even a 384 in Threes would be able to do the same using the fabled “corner strategy”. You probably could too! Just try…

You just have to play Threes for a few hours and it becomes obvious it’s a much more interesting and deep game than 2048. Of all the things that can be debated about this situation, that feels like the biggest stretch of all.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#35

There are a lot of comments mentioning Threes! and holding it up as superior. I play a lot of games, and I greatly prefer Threes myself -- but I also remember very well when 2048 came out; I was in college, and 75% or more of my dorm had no interest in Threes and preferred playing and remixing 2048. Threes is very stressful and intense, while 2048 goes straight for your brain's pleasure centers, like many other mobil…

To me, Threes poorly straddles the middle ground between a "real game" and a "time filler". If I want a "real game" I'll play Factorio or something. When I need a break from mental work I can pull 2048. I rarely want anything in between.

Lots of people do want that “middle ground” game, especially people who exclusively play games on mobile rather than PC or console.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#36
post #35

Earlier quoted context omitted.

To me, Threes poorly straddles the middle ground between a "real game" and a "time filler". If I want a "real game" I'll play Factorio or something. When I need a break from mental work I can pull 2048. I rarely want anything in between.

Lots of people do want that “middle ground” game, especially people who exclusively play games on mobile rather than PC or console.

[flagged]

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#37

For those who haven't heard of Threes, I highly recommend giving it a try. It's the original game that 1024, 2048 etc were cloned from (and I think it's still the best by far). Wikipedia has a good summary: https://en.wikipedia.org/wiki/Threes#Legacy

Thank you for your comment. I wanted to add that credit should indeed be given where it's due and that while I didn’t mention Threes in my original post, it has played a significant role in 2048’s existence. Threes is credited on the play2048.co site (and now also on GitHub), and I’ve always tried to acknowledge its influence. That said, I think there’s a balance to strike. As I mentioned before, I created 2048 befor…

I feel like this is a bit misleading. You say you weren’t aware of Threes at all when you made 2048, which may be technically true, but then you should probably clarify that 2048 was a clone of 1024 which was a clone of Threes. And this all happened within around a month of when Threes released… to the point where many people started accusing Threes of being a clone of 2048.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#38

For those who haven't heard of Threes, I highly recommend giving it a try. It's the original game that 1024, 2048 etc were cloned from (and I think it's still the best by far). Wikipedia has a good summary: https://en.wikipedia.org/wiki/Threes#Legacy

I don't understand the peeve people have about mentioning Threes all the time. Does every discussion about a FPS game need to point out it's the same concept as Doom or Quake or whatever? The vitriol in some of the comments here are quite weird to me.

It's also dishonest to label 2048 as a clone. Personally I never cared much for Threes, and same I guess with my parents etc which all got hooked for a while on 2048. 2048 strikes a good balance on being accessible and challenging, most people don't want it more complicated or deeper.

If anything, the 2048 hype must have helped Threes tremendously. Instead, many people act as if 2048 was a slight on Threes somehow, stealing their thunder. I actually bought Threes based on all the comments back then, but didn't really like it. Too cutesy, and too challenging when I just wanted to mindlessly swipe.

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