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Show HN: 2048 turned 10 this year, I built an updated version to celebrate

play2048.co

21–30 of 233 posts

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#21

For those who haven't heard of Threes, I highly recommend giving it a try. It's the original game that 1024, 2048 etc were cloned from (and I think it's still the best by far). Wikipedia has a good summary: https://en.wikipedia.org/wiki/Threes#Legacy

While it's unfortunate that the Threes team didn't receive a proper recognition, I believe the popularity of 2048 mainly comes from the fact that it can be, in some sense, "finished" unlike Threes. Yes, you can continue after 2048, but it was a good milestone that is initially hard but can be done relatively easily once you've got the hang of it. The clear milestone makes every game play much more disposable unlike Threes, even though you can surely continue even after that. (I did play Threes a bit before 2048 got popular and realized this in retrospect.) The same principle applies to more recent Suika Game and I still find it amusing that the only major change for both was the title.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#22

For those who haven't heard of Threes, I highly recommend giving it a try. It's the original game that 1024, 2048 etc were cloned from (and I think it's still the best by far). Wikipedia has a good summary: https://en.wikipedia.org/wiki/Threes#Legacy

Here's a great blog post from the Threes dev about their creation process and the impact of the rip-offs: https://asherv.com/threes/threemails/

>2048 is a broken game. Something we noticed about this kind of system early on (that you'll see hidden in the emails below). We wanted players to be able to play Threes over many months, if not years. We both beat 2048 on our first tries. We’d wager most people that have been able to score a 768 or even a 384 in Threes would be able to do the same using the fabled “corner strategy”. You probably could too! Just try tapping “up” then “right” in alternating order until you can’t move. Then press left. You may not get to a 2048, but you might just see your highest score ever.

>When an automated script that alternates pressing up and right and left every hundreth time can beat the game, then well, that's broken.

From my experience, this greatly overstates the "exploit". In 2048 you get to maybe 128 this way typically before you can't move up/right any more, then you have to start thinking after the left press. Basically whenever you slide away from the "preferred" corner, supposing your plan is to slide back promptly, there's always a chance that a random spawn gets in your way and complicates the plan. Getting to 2048 on the first try doesn't sound like a modal experience at all. (Of course, most new 2048 players won't have had the experience of developing Threes first.)

For that matter, the developer talks about how rare it is to see a 6144, but doesn't seem to acknowledge that reaching a 4096 in 2048 is far more difficult than reaching 2048.

At any rate, it's not at all immediately clear why having the player join 1+2 first before making blocks of 3*2^n, should noticeably improve the gameplay over having only powers of two. So IMO it's not that the gameplay of 2048 is fundamentally less interesting; the implementation just sets a lower standard.

(Though for what it's worth, I've wondered how it might go with the Fibonacci sequence - allowing 1s to merge either with 2s or other 1s.)

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#24
post #18

Earlier quoted context omitted.

He mentions Threes! prominently in both link [1] and link [2].

[flagged]

What’s the problem, exactly? Is there some stated HN rule that requires a developer to clearly state the inspiration for their work?

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#25
There are a lot of comments mentioning Threes! and holding it up as superior. I play a lot of games, and I greatly prefer Threes myself -- but I also remember very well when 2048 came out; I was in college, and 75% or more of my dorm had no interest in Threes and preferred playing and remixing 2048. Threes is very stressful and intense, while 2048 goes straight for your brain's pleasure centers, like many other mobile games nowadays.

There's value in that. There's massive value in 2048 that Threes! does not capture. Just because someone spends a lot of time designing something, it does not entitle them to attention or praise. Many great artists get famous for works they absolutely hate. Gabriele has been consistently courteous about all of this for 10 years, and I'd suggest people here could be a bit more courteous to him too.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#26

For those who haven't heard of Threes, I highly recommend giving it a try. It's the original game that 1024, 2048 etc were cloned from (and I think it's still the best by far). Wikipedia has a good summary: https://en.wikipedia.org/wiki/Threes#Legacy

While it's unfortunate that the Threes team didn't receive a proper recognition, I believe the popularity of 2048 mainly comes from the fact that it can be, in some sense, "finished" unlike Threes . Yes, you can continue after 2048, but it was a good milestone that is initially hard but can be done relatively easily once you've got the hang of it. The clear milestone makes every game play much more disposable unlike…

Hmm, I'd guess that difference isn't significant for the vast majority of players. And for those that care, the greater depth of Threes is surely an advantage.

I think 2048 became more popular because it was a) on the web, and b) free, whereas Threes was only on the iPhone and cost a few bucks.

Oh, and c) the OP, to give him his due credit, did a really nice job with it! It had the same kind of simplicity and virality as Wordle.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#27
post #20

Earlier quoted context omitted.

I wanted to address this, because I understand where you come from. Threes is actually credited in the about page[1] on play2048.co. The frustration is completely understandable, as Threes is definitely where the concept originated. Due to the chain of derivative games that led to the creation of 2048, I had not seen or heard of Threes until after it went viral. I think the inspiration Threes provided, although valid…

[flagged]

Again, I understand where you’re coming from, but I don’t fully agree. While Threes was an definitely inspiration along the chain, by your logic, any creative work would need a detailed credit trail, even when it grows and evolves into something different. 2048 was not intended as anything other than an experiment, yet it took on its own life, driven by the unexpected virality and maybe by its simplicity. I’ve always tried to acknowledge Threes’ role, but I don't know that I should attach this label on every mention of 2048. I appreciate the perspective you shared.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#28

For those who haven't heard of Threes, I highly recommend giving it a try. It's the original game that 1024, 2048 etc were cloned from (and I think it's still the best by far). Wikipedia has a good summary: https://en.wikipedia.org/wiki/Threes#Legacy

Thank you for your comment. I wanted to add that credit should indeed be given where it's due and that while I didn’t mention Threes in my original post, it has played a significant role in 2048’s existence. Threes is credited on the play2048.co site (and now also on GitHub), and I’ve always tried to acknowledge its influence.

That said, I think there’s a balance to strike. As I mentioned before, I created 2048 before I became aware of Threes, and while it’s important to credit inspiration, I’m not convinced that every creative project needs to trace back every indirect influence. 2048 began as a small experiment without any intent of gaining popularity, and it grew into something distinct, shaped by the viral spread and its community of its open-source variations.

I understand the value of recognizing origins, but I also believe 2048 has developed its own identity over time. I appreciate the feedback, and I’m always open to improving where needed. Thanks for sharing your thoughts.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#30
Sometimes I have trouble listening without my thoughts drifting elsewhere. I found out that playing a Tetris clone that never increases in speed and never ends is a good way to keep a clear focus on listening. After changing phones recently my perfect Tetris clone stopped working as it was 32bit and the support was dropped. I've been looking for an alternative and finally found one in a 2048 clone with an Undo button. I thank you for that. It has saved me a lot of trouble staying focused!
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