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SpaceTraders: A multiplayer game built on a free web API

spacetraders.io

31–40 of 60 posts

Re: SpaceTraders: A multiplayer game built on a free web API

#31
post #16

While this seems focused on trading, kinda like EVE (spreadsheet MMO), I think physical action is the real attraction of 3D graphics/audio: So I made a very scalable MMO protocol: https://github.com/tinspin/fuse It's event based so analog movement should be compressed, which means headshot FPS are not the target audience. But it works fine with action games that take scalability into concern. I'm curious how hard peo…

I like your license. Hopefully this works out for you!

So far it does not.

I have not pushed it though because I'm making my own 3D engine to go with the backend: http://talk.binarytask.com/task?id=5959519327505901449

That said, I think it's the only way forward.

Both the tech and the license needs openness.

Unfortunately open-source means free forever, while "source available" got the backseat and allows money to be involved.

Not explicitly but indirectly through "you can just download and compile it yourself" for "free".

This is also an incentive to make build systems opaque, another trend I have noticed.

Eventually compiling something will take weeks and months to setup. XD

Re: SpaceTraders: A multiplayer game built on a free web API

#32
post #23

As a web dev / game dev, I do like the idea, but just playing devil's advocate: Wouldn't players just mine ore via a cron job and forget about the game? It seems like a "make numbers go up" type of game without any immersion.

Looks almost like the definition of a non player character. Just powered by other people’s machine.

Re: SpaceTraders: A multiplayer game built on a free web API

#33
post #23

As a web dev / game dev, I do like the idea, but just playing devil's advocate: Wouldn't players just mine ore via a cron job and forget about the game? It seems like a "make numbers go up" type of game without any immersion.

Sure they can, to a large extent "cron" is the way to play this game. But would a static move be the winning strategy? Try and find out ;)

If I leave it running long enough to out last all other players, yes.

Re: SpaceTraders: A multiplayer game built on a free web API

#34
post #24

Earlier quoted context omitted.

I both lost so many hours to this game and lost my love of gaming playing this haha At a point it clicked that I was just sinking hours into a game loop that didn't benefit me in any real way... and that thought managed to carry over to all games from then on :( Great game though if you don't have an existential crisis during it

Isn't that generally true for most forms of entertainment? Watching shows or movies, seeing sports played, etc is just a fun diversion for a bit.

Aye, to be honest it's probably a divergence to the norm due to adhd or depression or whatever miswiring is going on in my brain.

Action films and comedy still have enough dopamine in them to be worth a couple hours, but yeah generally it does indeed apply to all of those things

Re: SpaceTraders: A multiplayer game built on a free web API

#35
post #31

Earlier quoted context omitted.

I like your license. Hopefully this works out for you!

So far it does not. I have not pushed it though because I'm making my own 3D engine to go with the backend: http://talk.binarytask.com/task?id=5959519327505901449 That said, I think it's the only way forward. Both the tech and the license needs openness. Unfortunately open-source means free forever, while "source available" got the backseat and allows money to be involved. Not explicitly but indirectly through "you c…

Yes, there is a logical error contained in "open core". The incentives are just not aligned properly, so stuff like opaque build systems does not really surprise me.

Re: SpaceTraders: A multiplayer game built on a free web API

#37

Earlier quoted context omitted.

Sure they can, to a large extent "cron" is the way to play this game. But would a static move be the winning strategy? Try and find out ;)

If I leave it running long enough to out last all other players, yes.

The game does model supply and demand, though, so eventually the ore supply would become depleted and the markets will start offering lower prices for your mined material. So possibly not yes!

Re: SpaceTraders: A multiplayer game built on a free web API

#39

Earlier quoted context omitted.

Just testing it out in the past hour and noticing a lot of "API offline" errors

Yeah I've tried all the web clients and this is the only one that seems to be somewhat working at all https://exo.nickhowell.com I wonder if it's the API being completely overloaded or the clients being terrible.

Yeah, that one is rock solid. But this shows one of the benefits of the API-based approach: I'm trying to set up auto-trading in this client (https://tradecommander.dotefekts.net) while the other one would be more useful for manual flights

Re: SpaceTraders: A multiplayer game built on a free web API

#40
post #3

Wow this is so cool. Really stupid question but... is there a self-hosted single player we can just noodle around with?

Endless Sky? https://news.ycombinator.com/item?id=28203940

That's not even remotely similar.
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