While this seems focused on trading, kinda like EVE (spreadsheet MMO), I think physical action is the real attraction of 3D graphics/audio: So I made a very scalable MMO protocol: https://github.com/tinspin/fuse It's event based so analog movement should be compressed, which means headshot FPS are not the target audience. But it works fine with action games that take scalability into concern. I'm curious how hard peo…
I like your license. Hopefully this works out for you!
I have not pushed it though because I'm making my own 3D engine to go with the backend: http://talk.binarytask.com/task?id=5959519327505901449
That said, I think it's the only way forward.
Both the tech and the license needs openness.
Unfortunately open-source means free forever, while "source available" got the backseat and allows money to be involved.
Not explicitly but indirectly through "you can just download and compile it yourself" for "free".
This is also an incentive to make build systems opaque, another trend I have noticed.
Eventually compiling something will take weeks and months to setup. XD