Live data from Hacker News

SpaceTraders: A multiplayer game built on a free web API

spacetraders.io

11–20 of 60 posts

Re: SpaceTraders: A multiplayer game built on a free web API

#12
I love this, it’s like the purest form of a game: just the rules and a way to access them. Large multiplayer games are already as much communities as they are games, so why not let the community build the UI they want?

Besides, we’re already trending toward turning everything into an API, either explicitly or (with AI) implicitly, so why not get a head start?

Re: SpaceTraders: A multiplayer game built on a free web API

#15
post #2

Something that isn't clear to me is whether game state changes on its own between requests. Would taking a few minutes to hand craft a command have different results than if a script generated the same command instantly based on the last response?

I think this is handled by the travel time logic (or mining timeout). It just prevents any other actions on the entity while the timeout is in effect. When the timeout expires the entity is magically in the new location. If you need locations in between you interpolate based on time already traveled.

Re: SpaceTraders: A multiplayer game built on a free web API

#16
While this seems focused on trading, kinda like EVE (spreadsheet MMO), I think physical action is the real attraction of 3D graphics/audio:

So I made a very scalable MMO protocol: https://github.com/tinspin/fuse

It's event based so analog movement should be compressed, which means headshot FPS are not the target audience. But it works fine with action games that take scalability into concern.

I'm curious how hard people find it to adopt. I'm guessing I need to deliver a good and open game on top of it to see adoption.

Re: SpaceTraders: A multiplayer game built on a free web API

#18
post #16

While this seems focused on trading, kinda like EVE (spreadsheet MMO), I think physical action is the real attraction of 3D graphics/audio: So I made a very scalable MMO protocol: https://github.com/tinspin/fuse It's event based so analog movement should be compressed, which means headshot FPS are not the target audience. But it works fine with action games that take scalability into concern. I'm curious how hard peo…

Your logo is on point

Re: SpaceTraders: A multiplayer game built on a free web API

#19
post #7
post #5

Not to be confused with Space Trader (the old Palm OS game) which can be played here: https://archive.org/details/palm3_SpaceTrader

Also not to be confused with TradeWars 2002, the classic BBS game: http://www.tradewars.com/default.html

Not to be confused with Elite Dangerous 2 on the Amiga 1200 or PC.

Re: SpaceTraders: A multiplayer game built on a free web API

#20
post #7

Earlier quoted context omitted.

Also not to be confused with TradeWars 2002, the classic BBS game: http://www.tradewars.com/default.html

Not to be confused with Elite Dangerous 2 on the Amiga 1200 or PC.

Not to be confused with Pioneer Spacesim, the remake of Elite 2, a free online game

https://pioneerspacesim.net/

Post reply on HN