Earlier quoted context omitted.
Not to be confused with Elite Dangerous 2 on the Amiga 1200 or PC.
Not to be confused with Pioneer Spacesim, the remake of Elite 2, a free online game https://pioneerspacesim.net/
SpaceTraders: A multiplayer game built on a free web API
21–30 of 60 posts
Re: SpaceTraders: A multiplayer game built on a free web API
#22While this seems focused on trading, kinda like EVE (spreadsheet MMO), I think physical action is the real attraction of 3D graphics/audio: So I made a very scalable MMO protocol: https://github.com/tinspin/fuse It's event based so analog movement should be compressed, which means headshot FPS are not the target audience. But it works fine with action games that take scalability into concern. I'm curious how hard peo…
Your logo is on point
Have been switching between system and standard for the S, standard is kinda pretentious as it needs adoption, but you gotta stay positive.
Re: SpaceTraders: A multiplayer game built on a free web API
#23Wouldn't players just mine ore via a cron job and forget about the game? It seems like a "make numbers go up" type of game without any immersion.
Re: SpaceTraders: A multiplayer game built on a free web API
#24Not to be confused with Space Trader (the old Palm OS game) which can be played here: https://archive.org/details/palm3_SpaceTrader
Also not to be confused with TradeWars 2002, the classic BBS game: http://www.tradewars.com/default.html
At a point it clicked that I was just sinking hours into a game loop that didn't benefit me in any real way... and that thought managed to carry over to all games from then on :(
Great game though if you don't have an existential crisis during it
Re: SpaceTraders: A multiplayer game built on a free web API
#25As a web dev / game dev, I do like the idea, but just playing devil's advocate: Wouldn't players just mine ore via a cron job and forget about the game? It seems like a "make numbers go up" type of game without any immersion.
Re: SpaceTraders: A multiplayer game built on a free web API
#26Earlier quoted context omitted.
Also not to be confused with TradeWars 2002, the classic BBS game: http://www.tradewars.com/default.html
I both lost so many hours to this game and lost my love of gaming playing this haha At a point it clicked that I was just sinking hours into a game loop that didn't benefit me in any real way... and that thought managed to carry over to all games from then on :( Great game though if you don't have an existential crisis during it
Re: SpaceTraders: A multiplayer game built on a free web API
#27This looks really cool, but just imagining how I would start using this makes me feel that the API would very quickly become overloaded.
Just testing it out in the past hour and noticing a lot of "API offline" errors
I wonder if it's the API being completely overloaded or the clients being terrible.
Re: SpaceTraders: A multiplayer game built on a free web API
#28Not to be confused with Space Trader (the old Palm OS game) which can be played here: https://archive.org/details/palm3_SpaceTrader
Also not to be confused with TradeWars 2002, the classic BBS game: http://www.tradewars.com/default.html
If anyone wants to revisit the days of olde - https://www.telnet.org/htm/places.htm
Re: SpaceTraders: A multiplayer game built on a free web API
#29Re: SpaceTraders: A multiplayer game built on a free web API
#30While this seems focused on trading, kinda like EVE (spreadsheet MMO), I think physical action is the real attraction of 3D graphics/audio: So I made a very scalable MMO protocol: https://github.com/tinspin/fuse It's event based so analog movement should be compressed, which means headshot FPS are not the target audience. But it works fine with action games that take scalability into concern. I'm curious how hard peo…