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Sony and Microsoft set rivalry aside for cloud gaming alliance

asia.nikkei.com

191–200 of 268 posts

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#191

Of course they are. Google is better at cloud and better at Linux, and Steam/Proton are already turning the tide for big games being available on Linux. If Stadia forces all triple-A titles to be Vulkan compatible, and more likely, Linux-compatible, Windows's strangehold on desktop gaming further weakens. As a Linux user, cloud gaming excites me even though I have no intentions of ever using it.

Thanks for the constructive feedback as always.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#192

Earlier quoted context omitted.

Cloud gaming probably isn't targeted to people like you, then. When the choice is between not being able to play the game at all (due to lacking sufficient hardware) and cloud gaming, the potential downsides of cloud gaming are worth it.

You're right, it's not for people like him. It's not for people that have been around the block and have learned a thing or two. They're hoping to take advantage of the young and naive.

What I meant by "people like tetha" is people who can't play games on their own hardware, don't want to buy their own gaming hardware, and/or don't care about these rights.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#193
post #185

Earlier quoted context omitted.

We already see this problem with other streaming media services; just because something is available today doesn’t mean it will be available tomorrow. I don’t want to give that much control over to someone else. I don’t need all-you-can-eat content. Just let me pay for the music/movie/book/game that I want and enjoy it for what it is, and know I always can just use my copy without needing to be plugged into the inter…

I have lost dearly held content to the internet deciding to not host it anymore, including spotify. At this point, I trust my backup 2x SSD mirror more than some cloud. So I guess we're two old guys yelling at clouds. And this will just go even more fucked once the article 13 of the EU goes weaponized in 2 years.

I remember an xkcd that was basically saying if you really want your files to be portable and available reliably until the end of time, the only solution is to pirate it

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#194

Earlier quoted context omitted.

You're right, it's not for people like him. It's not for people that have been around the block and have learned a thing or two. They're hoping to take advantage of the young and naive.

What I meant by "people like tetha" is people who can't play games on their own hardware, don't want to buy their own gaming hardware, and/or don't care about these rights.

I know what you meant and I think you're whitewashing the intentions of these corporations. They aren't motivated by good will, but rather by greed. They want to seize more control from consumers and they are going to normalize this first with the youngest consumers who don't know any better. Once these systems have proven technically feasible and consumers become compliant, the option to download the software and run it yourself on your own hardware will be taken away. Before you know it, there will exist games that only exist in "cloud" form.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#196
post #126

Earlier quoted context omitted.

By the way, Nvidia GeForce Now is free right now. Go sign up for their free beta and a couple months later you'll get an invitation https://www.nvidia.com/en-us/geforce/products/geforce-now/wa...

Is it available for Linux? I can only find info about Windows PC and Mac. One of the main appeals to me of streaming services is I don't need Windows to play the latest games, in theory at least...

It's not and probably won't be any time soon, if ever.

https://forums.geforce.com/default/topic/1034029/pc/geforce-...

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#197

Finally, someone listens! I've been saying for years that not enough services are dependent on unreliable internet infrastructure! I can't wait to add single player games to the list of things I am unable to do when my internet provider has yet another massive multi-day outage.

[deleted]

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#198

Earlier quoted context omitted.

Cloud gaming probably isn't targeted to people like you, then. When the choice is between not being able to play the game at all (due to lacking sufficient hardware) and cloud gaming, the potential downsides of cloud gaming are worth it.

You're right, it's not for people like him. It's not for people that have been around the block and have learned a thing or two. They're hoping to take advantage of the young and naive.

How is it only for young and naive? If they don’t stop selling physical versions with the arrival of video game streaming (just like they didn’t stop selling boxed versions of movies), I will just stream a lot of stuff first and then buy boxed versions of the games i end up liking a lot. Just like I already do with movies, music vinyls, and digital versions of video games.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#199
post #39

Earlier quoted context omitted.

Presumably if Google makes game development for Linux commercially viable, that will make for much more vibrant community support (tooling etc.) for local Linux as well. That plus what Valve is doing with Proton could potentially break the stranglehold Windows has on PC gaming. I personally would go 100% linux on my media PC if I did not occasionally play games on Windows.

I think a lot of people don't expect games released on Stadia to ever be downloadable. It won't help linux at all.

They most likely wont be released, but the hope is that google contributes to open source like vulkan, linux video drivers, graphics rendering, as well as potentially release their own tooling.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#200
post #136
post #90

Earlier quoted context omitted.

I have no idea how reliable it is, but quoting wikipedia [1]: "Testing has found that overall "input lag" (from controller input to display response) times of approximately 200 ms are distracting to the user. It also appears that (excluding the monitor/television display lag) 133 ms is an average response time and the most sensitive games (fighting games, first person shooters and rhythm games) achieve response times…

I followed up on the wiki article. The citation was a just eurogamer article that had little to with human perception of latency. It did have this nugget: “Criterion said it was aiming for 50ms latency [for burnout paradise]” which agrees with what I’ve heard making handheld electronics. The goal was always Personally I noticed a significant improvement switching to a 165hz monitor in basically every first person gam…

Hm... the topic is quite complex. Human perception is actually much slower than many people want to believe. Parts of the human vision system react no faster than around 1/25th of a second (other parts are faster - its complicated!). Hearing is similarly divided. AFAIK, auditory and visuak stimuli are processed together and merged over a rather large time window (to the point where one system can induce illusions in the other). But we are able to perceive time delays within a complex stimulus with very high precision.

I am not totally convinced that a high refresh rate monitor allows human vision to respond faster. I would rather suspect that most game loops are VSync-locked and a higher refresh rate leads to better input sampling and processing.

Maybe I should set up a simple test where I show a non-interactive sequence at various framerates and ask users to identify the highest framerate. And then repeat with interactive camera controls.

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