Of course they are. Google is better at cloud and better at Linux, and Steam/Proton are already turning the tide for big games being available on Linux. If Stadia forces all triple-A titles to be Vulkan compatible, and more likely, Linux-compatible, Windows's strangehold on desktop gaming further weakens. As a Linux user, cloud gaming excites me even though I have no intentions of ever using it.
Sony and Microsoft set rivalry aside for cloud gaming alliance
191–200 of 268 posts
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#192Earlier quoted context omitted.
Cloud gaming probably isn't targeted to people like you, then. When the choice is between not being able to play the game at all (due to lacking sufficient hardware) and cloud gaming, the potential downsides of cloud gaming are worth it.
You're right, it's not for people like him. It's not for people that have been around the block and have learned a thing or two. They're hoping to take advantage of the young and naive.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#193Earlier quoted context omitted.
We already see this problem with other streaming media services; just because something is available today doesn’t mean it will be available tomorrow. I don’t want to give that much control over to someone else. I don’t need all-you-can-eat content. Just let me pay for the music/movie/book/game that I want and enjoy it for what it is, and know I always can just use my copy without needing to be plugged into the inter…
I have lost dearly held content to the internet deciding to not host it anymore, including spotify. At this point, I trust my backup 2x SSD mirror more than some cloud. So I guess we're two old guys yelling at clouds. And this will just go even more fucked once the article 13 of the EU goes weaponized in 2 years.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#194Earlier quoted context omitted.
You're right, it's not for people like him. It's not for people that have been around the block and have learned a thing or two. They're hoping to take advantage of the young and naive.
What I meant by "people like tetha" is people who can't play games on their own hardware, don't want to buy their own gaming hardware, and/or don't care about these rights.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#195Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#196Earlier quoted context omitted.
By the way, Nvidia GeForce Now is free right now. Go sign up for their free beta and a couple months later you'll get an invitation https://www.nvidia.com/en-us/geforce/products/geforce-now/wa...
Is it available for Linux? I can only find info about Windows PC and Mac. One of the main appeals to me of streaming services is I don't need Windows to play the latest games, in theory at least...
https://forums.geforce.com/default/topic/1034029/pc/geforce-...
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#197Finally, someone listens! I've been saying for years that not enough services are dependent on unreliable internet infrastructure! I can't wait to add single player games to the list of things I am unable to do when my internet provider has yet another massive multi-day outage.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#198Earlier quoted context omitted.
Cloud gaming probably isn't targeted to people like you, then. When the choice is between not being able to play the game at all (due to lacking sufficient hardware) and cloud gaming, the potential downsides of cloud gaming are worth it.
You're right, it's not for people like him. It's not for people that have been around the block and have learned a thing or two. They're hoping to take advantage of the young and naive.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#199Earlier quoted context omitted.
Presumably if Google makes game development for Linux commercially viable, that will make for much more vibrant community support (tooling etc.) for local Linux as well. That plus what Valve is doing with Proton could potentially break the stranglehold Windows has on PC gaming. I personally would go 100% linux on my media PC if I did not occasionally play games on Windows.
I think a lot of people don't expect games released on Stadia to ever be downloadable. It won't help linux at all.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#200Earlier quoted context omitted.
I have no idea how reliable it is, but quoting wikipedia [1]: "Testing has found that overall "input lag" (from controller input to display response) times of approximately 200 ms are distracting to the user. It also appears that (excluding the monitor/television display lag) 133 ms is an average response time and the most sensitive games (fighting games, first person shooters and rhythm games) achieve response times…
I followed up on the wiki article. The citation was a just eurogamer article that had little to with human perception of latency. It did have this nugget: “Criterion said it was aiming for 50ms latency [for burnout paradise]” which agrees with what I’ve heard making handheld electronics. The goal was always Personally I noticed a significant improvement switching to a 165hz monitor in basically every first person gam…
I am not totally convinced that a high refresh rate monitor allows human vision to respond faster. I would rather suspect that most game loops are VSync-locked and a higher refresh rate leads to better input sampling and processing.
Maybe I should set up a simple test where I show a non-interactive sequence at various framerates and ask users to identify the highest framerate. And then repeat with interactive camera controls.