I am sad with this threads discussion. Or I'm old. This is a logical step in lock-in disguised as user experience. Back in the day, if you could maintain the data, my 15 physical 3.5 inch rather unfloppy floppies were monkey island. I lost my personal copy, but if I moved the data, I could have my own copy of monkey island right here. I personally failed on my own maintenance there. Then we had - skipping some steps…
We already see this problem with other streaming media services; just because something is available today doesn’t mean it will be available tomorrow. I don’t want to give that much control over to someone else. I don’t need all-you-can-eat content. Just let me pay for the music/movie/book/game that I want and enjoy it for what it is, and know I always can just use my copy without needing to be plugged into the inter…
Sony and Microsoft set rivalry aside for cloud gaming alliance
181–190 of 268 posts
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#182Earlier quoted context omitted.
Well sound uses different neural pathways than audio, so it's not a totally fair comparison.
Is this a typo? Anyway, audio feedback is a critical part of games. Pressing the "fire" button and waiting 100ms for the sound of the gun would be insanely noticeable
However, with these streaming systems I’m not sure developers will be able to use tricks like that. It seems like these tech stacks are running all code remotely. I feel pretty skeptical about whether they can make the game feel good enough this way.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#183Of course they are. Google is better at cloud and better at Linux, and Steam/Proton are already turning the tide for big games being available on Linux. If Stadia forces all triple-A titles to be Vulkan compatible, and more likely, Linux-compatible, Windows's strangehold on desktop gaming further weakens. As a Linux user, cloud gaming excites me even though I have no intentions of ever using it.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#184I got 200mbs download and half the upload speed, I played plenty of PS Now titles, and the only problem I have with it is the input lag. There's no escape to it. You cannot play fast-paced games with such delay, especially multiplayer-FPS games, it's just terrible. It's better to have the hardware to play than to play remotely. Unless you don't mind 1-3 second (+ additional cause you're using the internet) input lags, then game streaming is just for you
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#185I am sad with this threads discussion. Or I'm old. This is a logical step in lock-in disguised as user experience. Back in the day, if you could maintain the data, my 15 physical 3.5 inch rather unfloppy floppies were monkey island. I lost my personal copy, but if I moved the data, I could have my own copy of monkey island right here. I personally failed on my own maintenance there. Then we had - skipping some steps…
We already see this problem with other streaming media services; just because something is available today doesn’t mean it will be available tomorrow. I don’t want to give that much control over to someone else. I don’t need all-you-can-eat content. Just let me pay for the music/movie/book/game that I want and enjoy it for what it is, and know I always can just use my copy without needing to be plugged into the inter…
At this point, I trust my backup 2x SSD mirror more than some cloud. So I guess we're two old guys yelling at clouds.
And this will just go even more fucked once the article 13 of the EU goes weaponized in 2 years.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#186I am sad with this threads discussion. Or I'm old. This is a logical step in lock-in disguised as user experience. Back in the day, if you could maintain the data, my 15 physical 3.5 inch rather unfloppy floppies were monkey island. I lost my personal copy, but if I moved the data, I could have my own copy of monkey island right here. I personally failed on my own maintenance there. Then we had - skipping some steps…
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#187Earlier quoted context omitted.
Honestly I just don't get why every single time there is discussion about game streaming, the topic of lag as a potential show stopper comes up, and every time it's a hypothetical discussion, which doesn’t make sense at all - the solutions are out there! Don’t assume - just verify it. And when you do, you will find out that there isn’t any actual issue. I’ve played games like The Witcher 3 via streaming over three ye…
Yeah, speed of light is actually a lot faster than people think. Honestly things such as controller and display lag are probably bigger than the round trip latency. And experimentally, anyone who has tried Stadia at GDC or I/O has said that latency wasn't an issue. The bigger limiting factor I think will be bandwidth, especially in America with the awful internet provider situation.
The problem with latency is that it adds up, lag from the server, lag from the TV, lag from my brain, lag to my fingers, lag from the controller to the machine, lag back to the server, lag in processing and then start again.
Client-Server lag might be acceptable in isolation but not as part of a system.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#188Earlier quoted context omitted.
How is that Google streaming gaming thing not Google being "lock-in jerks" then?
Presumably if Google makes game development for Linux commercially viable, that will make for much more vibrant community support (tooling etc.) for local Linux as well. That plus what Valve is doing with Proton could potentially break the stranglehold Windows has on PC gaming. I personally would go 100% linux on my media PC if I did not occasionally play games on Windows.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#189I am sad with this threads discussion. Or I'm old. This is a logical step in lock-in disguised as user experience. Back in the day, if you could maintain the data, my 15 physical 3.5 inch rather unfloppy floppies were monkey island. I lost my personal copy, but if I moved the data, I could have my own copy of monkey island right here. I personally failed on my own maintenance there. Then we had - skipping some steps…
Cloud gaming probably isn't targeted to people like you, then. When the choice is between not being able to play the game at all (due to lacking sufficient hardware) and cloud gaming, the potential downsides of cloud gaming are worth it.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#190Why is it that these articles always mention Google's new Stadia service but never mention Nvidia's Geforce NOW, which has been in the cloud gaming space for years now?