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Resident Evil Village crack completely fixes its stuttering issues

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Re: Resident Evil Village crack completely fixes its stuttering issues

#181
post #54

I know I might be in the minority, but I just wish we could stop at semi-difficult license keys. When I was poor in college, either I would pirate a game or just not play it because there was just no way I could ever afford it. Now as a grown up I'd much rather pay for the game both to support the creator as well as not roll the dice on a backdoored keygen. I HAVE to believe that the number of folks that can both aff…

Gabe correctly identified piracy as a service problem a decade ago. People pirate for two reasons: they can't otherwise buy legitimately at a reasonable[0] price, or the legitimate version is less convenient to obtain or use. It used to be people used no-CD cracks because of the inconvenience of inserting a CD even if they legitimately purchased the game. More draconian DRM consistently leads people to use cracks on…

> Gabe correctly identified piracy as a service problem a decade ago.

Gabe literally built a DRM platform.

But he correctly identified that if you just said something people want to hear in an interview then even if you operate in literally the exact opposite fashion people adore it.

Re: Resident Evil Village crack completely fixes its stuttering issues

#182

DRM: make your product worse for your paying customers.

Younger, poorer me would not hesitate to pirate a game if that meant it’d be free. I do not blame a company for trying to protect their investment. I’d do that, too, if I was dropping 10s of millions of USD into developing a game.

The absurd point here (and in many other cases) is that paying customers get a worse experience than those who pirate.

For some games I've paid for a game but then still pirated it because the pirated copy removed things like unwanted software (uplay, etc.) or allowed me to play offline in a single player game.

I just want to pay for a game but still get a reasonable experience so for me paying and pirating can make sense.

Re: Resident Evil Village crack completely fixes its stuttering issues

#183
post #54

I know I might be in the minority, but I just wish we could stop at semi-difficult license keys. When I was poor in college, either I would pirate a game or just not play it because there was just no way I could ever afford it. Now as a grown up I'd much rather pay for the game both to support the creator as well as not roll the dice on a backdoored keygen. I HAVE to believe that the number of folks that can both aff…

Gabe correctly identified piracy as a service problem a decade ago. People pirate for two reasons: they can't otherwise buy legitimately at a reasonable[0] price, or the legitimate version is less convenient to obtain or use. It used to be people used no-CD cracks because of the inconvenience of inserting a CD even if they legitimately purchased the game. More draconian DRM consistently leads people to use cracks on…

"or the legitimate version is less convenient to obtain or use"

I can remember getting a DVD from Netflix, getting sick of all the unskipable previews, and downloading a pirate version before they had even finished. It's so true. When it's easier to pirate, the publishers need to sit down and rethink their whole existence.

Re: Resident Evil Village crack completely fixes its stuttering issues

#184
post #172

Earlier quoted context omitted.

The reason I sidestep the IP issue is I am personally much more favorable to that argument, however I didn't see it as relevant when people are labeling market behavior as "predatory". It's not to corner people into an easier target so much as to restrict the debate to the issue I take actual exception with. This idea of labeling something as "price gouging" as a moral defense for anything really. If someone owns som…

> If someone owns something then they are free to ask whatever price they want, up to refusing to sell it at all. That's what ownership means. Yes, I agree this is what ownership means in principle. I think the more practical view of ownership is what the current monopolist of violence will let you do with what you possess. The monopolist of violence in most cases being your local government. There are many real-worl…

If you want to argue that IP is not real ownership and should not exist, then I cannot make a good counter-argument. Except to say that it is the system we have and to eliminate it would simply shift the debate to whatever new business model the video game or textbook publishers switched to.

As for your price-gouging case, an ethical quandary would remain if you were completely broke and dying of thirst no matter how reasonably the water was priced. And/or if the seller was just a neighbor who actually didn't want to sell at all but just keep it for himself. How is it more moral to keep and refuse to sell at any price than to keep unless someone offers you a high enough price? You must either think theft when needed to preserve life is morally justified or not.

Re: Resident Evil Village crack completely fixes its stuttering issues

#185

Earlier quoted context omitted.

I consider natural diamonds specifically to be a scam, where paintings aren't, because both the symbolism and the scarcity of them were created by a single company, through a very long and thorough marketing effort.

Well you’re just mistaken about this. I presume you’re talking about De Beers (as this is such an often repeated meme)? Their market share is ~23%. https://www.statista.com/statistics/585450/market-share-of-d... They’re also quite tightly regulated by the EU, and since 2006 have been prohibited from buying stock from Alrosa (the actual largest diamond supplier in the world). So their scarcity is most certainly not ar…

Am I? DeBeers may not have the major market share now, but I'm talking about how they, in a process that started over a hundred years ago, single-handedly turned diamonds into symbol of love, and held a monopoly position on them until recent times.

See e.g. https://www.businessinsider.com/history-of-de-beers-2011-12?...

Re: Resident Evil Village crack completely fixes its stuttering issues

#186
post #106

Earlier quoted context omitted.

Most of the money made by an AAA game is made in the first week or two of sales; DRM that takes a week or two to crack is “good enough” from the POV of the publisher.

Good point. I think there might be a win-win solution: If DRM degrades the experience so much, they should release a patch e.g. after two weeks (maybe a month?) from release which removes the DRM.

Many publishers do exactly this, although usually the timescales are a bit longer & it’s not announced as any kind of formal promise.

Re: Resident Evil Village crack completely fixes its stuttering issues

#187
post #112

Earlier quoted context omitted.

> I HAVE to believe that the number of folks that can both afford to buy the game and would buy the game, but would try to pirate first, is a fraction of a percent of the market. I have actual concrete data about this¹ and unfortunately the percentage is much larger than you realise. I'm still under NDA until 2024 but it's in the region of 60-80% of sales for certain games, especially RPGs which seem to get pirated t…

> 60-80% of sales Is what? Pirated? How can you have concrete data of something that didn't happen? A copy that didn't sell can not count towards sales. If it is based on sales estimation, then it could simply mean that the game didn't sell well because it was bad. Not every unsold copy of an estimation is automatically a pirated copy.

This seems like a pretty reductive take. An Ubisoft-sized company, having all the relevant data and having a huge incentive to learn everything that can be learned from it, is surely going to have some idea of the scope of the problem.

I mean, tons of people on this page are saying DRM doesn't reduce piracy and serves no purpose. But it's hard to make that position jive with the fact that the companies with tons of data on how DRM affects their bottom line keep paying for it.

Re: Resident Evil Village crack completely fixes its stuttering issues

#188

Earlier quoted context omitted.

Well you’re just mistaken about this. I presume you’re talking about De Beers (as this is such an often repeated meme)? Their market share is ~23%. https://www.statista.com/statistics/585450/market-share-of-d... They’re also quite tightly regulated by the EU, and since 2006 have been prohibited from buying stock from Alrosa (the actual largest diamond supplier in the world). So their scarcity is most certainly not ar…

Am I? DeBeers may not have the major market share now , but I'm talking about how they, in a process that started over a hundred years ago, single-handedly turned diamonds into symbol of love, and held a monopoly position on them until recent times. See e.g. https://www.businessinsider.com/history-of-de-beers-2011-12?...

Since we can agree that they don’t have a monopoly, we can agree that they don’t artificially create scarcity.

You’re also quite narrowly focusing on the romance angle (which is the result of successful marketing, not artificially induced scarcity). I don’t think Quavo wears an iced-out AP as a symbol of love, for instance.

The artificial scarcity argument simply defies logic. The entire worlds supply of natural diamonds was created hundreds of millions of years ago, and the earth is done making them.

Re: Resident Evil Village crack completely fixes its stuttering issues

#189

Earlier quoted context omitted.

Gabe correctly identified piracy as a service problem a decade ago. People pirate for two reasons: they can't otherwise buy legitimately at a reasonable[0] price, or the legitimate version is less convenient to obtain or use. It used to be people used no-CD cracks because of the inconvenience of inserting a CD even if they legitimately purchased the game. More draconian DRM consistently leads people to use cracks on…

> Gabe correctly identified piracy as a service problem a decade ago. Gabe literally built a DRM platform. But he correctly identified that if you just said something people want to hear in an interview then even if you operate in literally the exact opposite fashion people adore it.

DRM isn’t a bad thing per se. It’s intrusive DRMs that are the issue. Steam isn’t intrusive; I can launch a game using my start menu and never interact with Steam or worry about the DRM. DRM requiring people to insert the CD to play is intrusive.

Re: Resident Evil Village crack completely fixes its stuttering issues

#190

Earlier quoted context omitted.

Gabe correctly identified piracy as a service problem a decade ago. People pirate for two reasons: they can't otherwise buy legitimately at a reasonable[0] price, or the legitimate version is less convenient to obtain or use. It used to be people used no-CD cracks because of the inconvenience of inserting a CD even if they legitimately purchased the game. More draconian DRM consistently leads people to use cracks on…

> Gabe correctly identified piracy as a service problem a decade ago. Gabe literally built a DRM platform. But he correctly identified that if you just said something people want to hear in an interview then even if you operate in literally the exact opposite fashion people adore it.

He literally built a PC game distribution platform that made buying games so convenient it sparked a PC gaming revival and still completely dominates the market. Note that Gabe didn't say DRM was the problem per-se, he said that inconvenience was the problem. Steam's DRM is unnoticed in the vast majority of circumstances.
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