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Resident Evil Village crack completely fixes its stuttering issues

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Re: Resident Evil Village crack completely fixes its stuttering issues

#101
post #54

I know I might be in the minority, but I just wish we could stop at semi-difficult license keys. When I was poor in college, either I would pirate a game or just not play it because there was just no way I could ever afford it. Now as a grown up I'd much rather pay for the game both to support the creator as well as not roll the dice on a backdoored keygen. I HAVE to believe that the number of folks that can both aff…

I believe the cases of steep sales drop were observed at the moment when a cracked game binary appeared. No game studio would want to spend resources (developers work and licensing cost) implementing anti-piracy for nothing.

> No game studio would want to spend resources (developers work and licensing cost) implementing anti-piracy for nothing.

They are doing exactly that. Pretty much all research has shown that DRM schemes are ineffective and mostly just cause problems for legitimate users.

The reason for DRM is mostly

1. Cargo culting.

2. Liability ass-covering (we did our best, it's the DRM company fault our game leaked!)

"Company wouldn't do anything unreasonable." is a really unrealistic takes - companies do unreasonable decisions due to managerial cargo cult pretty much constantly and consistently.

Re: Resident Evil Village crack completely fixes its stuttering issues

#102
post #88
post #54

I know I might be in the minority, but I just wish we could stop at semi-difficult license keys. When I was poor in college, either I would pirate a game or just not play it because there was just no way I could ever afford it. Now as a grown up I'd much rather pay for the game both to support the creator as well as not roll the dice on a backdoored keygen. I HAVE to believe that the number of folks that can both aff…

The Witcher (and now cyberpunk) series is the proof of that: insanely successful sale wise and 0 drm of any kind. Make a good game and it'll sale.

Except the latter is not good, just aggressively marketed.

Re: Resident Evil Village crack completely fixes its stuttering issues

#103
post #78

Earlier quoted context omitted.

You're forced to use Windows due to multiple reasons.

You're forced to drink water for much stronger reasons yet you pay for it if you don't dig up your own.

you can get a free glass of water from bars and the like

Re: Resident Evil Village crack completely fixes its stuttering issues

#105

This is why I’d always have an always online DRM. I don’t mind not being able to play when my internet is down. Yes I know some people are on metered connections or don’t have internet at all. Even so, it’s better than this if you absolutely must have DRM.

Dunno if you realized this, but once online-only games become unprofitable, the servers are down for good and the games become useless. If all games up to this point were like this, we wouldn't be able to play childhood games anymore. Gog.com wouldn't exist without all developers going back to patch their online only games etc.

That’s another drawback. And it’s one I’d rather have than stutter too (of course I’d rather have neither but let’s assume that’s not on the table).

Games these days are often not even ready until a year or so after release meaning if you don’t trust the patch distribution to continue for a long time one shouldn’t even buy the games.

An online requirement is pretty easy to patch out after a while. Obviously you trust the developer to actually do it, and I wish more would. A good distributor could prove that they are reliable and patch away the online requirement after a year or so. After all DRM is usually about protecting a first crucial period of sales.

I haven’t really played a game that doesn’t use another online resource (data, opponents, DLCs…) in a very long time so perhaps I’m underestimating the problem of online requirements compared to someone who would e.g ever play an older offline game.

Importantly, when I “buy” (I use that term lightly for software) a game, I don’t expect it to be a perpetual functioning license that lets me show it to my kids in 15 years. I see it more as a movie ticket for brief entertainment. It's an unfortunate state of affairs - but I'd rather have 1 year of non-stuttering gameplay than a perpetual re-playable but flawed game if I'm forced to choose.

Re: Resident Evil Village crack completely fixes its stuttering issues

#106

Why even bother implementing DRM if it gets cracked anyways? People who cannot afford the game won't buy it even if DRM was perfect. This is also supported by the EU study that was here on HN recently.

Most of the money made by an AAA game is made in the first week or two of sales; DRM that takes a week or two to crack is “good enough” from the POV of the publisher.

Re: Resident Evil Village crack completely fixes its stuttering issues

#107

Earlier quoted context omitted.

You're forced to drink water for much stronger reasons yet you pay for it if you don't dig up your own.

Digging up and purifying your own water source is a bit more effort than installing a widely available and well documented crack

What does that have to do with anything?

I mean, it takes no effort at all to copy/paste AGPL code into a proprietary project. But you're still not supposed to do it, right?

Re: Resident Evil Village crack completely fixes its stuttering issues

#108
post #60
post #54

I know I might be in the minority, but I just wish we could stop at semi-difficult license keys. When I was poor in college, either I would pirate a game or just not play it because there was just no way I could ever afford it. Now as a grown up I'd much rather pay for the game both to support the creator as well as not roll the dice on a backdoored keygen. I HAVE to believe that the number of folks that can both aff…

Used to pirate a lot as a poor kid in eastern europe, as there was no way I could either afford it, find a legal copy or both. Now as a paid developer I always buy the software / games I use, as its much less of a hustle, and I’d like to support the people whose work I’m using. But I still have some friends that never buy anything digital, after being brought up on pirated software they would describe buying it as “n…

My ex-girlfriend (Estonian) will not buy software because to her it's not "worth money".

So, similar mentality. I ended up buying all her software (Office, photoshop etc;) but she said it was a waste of money.

Re: Resident Evil Village crack completely fixes its stuttering issues

#109
post #88

Earlier quoted context omitted.

The Witcher (and now cyberpunk) series is the proof of that: insanely successful sale wise and 0 drm of any kind. Make a good game and it'll sale.

Except the latter is not good, just aggressively marketed.

That's a "taste" thing. I think it's a great game...but not the advertised one.

Re: Resident Evil Village crack completely fixes its stuttering issues

#110
post #88

Earlier quoted context omitted.

The Witcher (and now cyberpunk) series is the proof of that: insanely successful sale wise and 0 drm of any kind. Make a good game and it'll sale.

Except the latter is not good, just aggressively marketed.

It's just as good as the witcher and exhibits precisely the same strengths and flaws, just in a different setting. Especially with regards to the day one state of the game and patching not really doing all that much in the first year.
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