I know I might be in the minority, but I just wish we could stop at semi-difficult license keys. When I was poor in college, either I would pirate a game or just not play it because there was just no way I could ever afford it. Now as a grown up I'd much rather pay for the game both to support the creator as well as not roll the dice on a backdoored keygen. I HAVE to believe that the number of folks that can both aff…
I believe the cases of steep sales drop were observed at the moment when a cracked game binary appeared. No game studio would want to spend resources (developers work and licensing cost) implementing anti-piracy for nothing.
They are doing exactly that. Pretty much all research has shown that DRM schemes are ineffective and mostly just cause problems for legitimate users.
The reason for DRM is mostly
1. Cargo culting.
2. Liability ass-covering (we did our best, it's the DRM company fault our game leaked!)
"Company wouldn't do anything unreasonable." is a really unrealistic takes - companies do unreasonable decisions due to managerial cargo cult pretty much constantly and consistently.