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Blender is testing PeerTube after YouTube blocks their videos worldwide

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Re: Blender is testing PeerTube after YouTube blocks their videos worldwide

#181
post #170
post #17

Side note: PeerTube is part of the same federated network as Mastodon. You can follow Blender's PeerTube account from Mastodon by entering @blender@video.blender.org into the search bar and clicking follow on the result!

oh no, now I just have even more questions, what is mastodon?

a killer metal band

Re: Blender is testing PeerTube after YouTube blocks their videos worldwide

#182

Earlier quoted context omitted.

Other than unlikely damage to the total user critical mass effect, what does YouTube potentially lose from kicking blender out?

YouTube has little to no competition right now. By kicking blender out, they're forcing blender to promote an alternative to YouTube.

That is potentially the real story here, IMO. Ton has a track record of doing amazing things with impossibly small amounts of money. Given that his interests are in (video) content production, I'm not sure YouTube really thought through how this could play out...

Re: Blender is testing PeerTube after YouTube blocks their videos worldwide

#183

Wait, am I reading this right? If you're a particularly popular channel, you're required to monetize and YT will block you if you don't? That's ridiculous, and it's totally shooting yourself in the foot. The vast majority of creators with many views do want to monetize, YouTube is losing almost nothing by allowing people not to if they choose. They must be really be desparate for revenue over there.

If I skipped Hanlon's Razor and jumped to assuming your speculations are right, then I'd say Google wants to head off a future where people specifically donate to those who aren't doing ad-monetizing (i.e. the only ones who actually deserve donations!!) Google wants creators funded, but they want the system to push their ad-focused approach. The last thing Google wants is a future where the (unethical, horrible, dest…

They should set up a way for viewers to fund creators through YouTube itself instead of through a third-party crowdfunding service. That way, they can take their cut for keeping the lights on. Since they know what videos you watch, they could automatically distribute teh monies the same way they already do, but just not show you an ad.

What would be really nice, from a viewer standpoint, would be if it was done on a flat subscription rate, like Sirius XM and the BBC do it. Basically make a premium version of YouTube, but I'm sure their marketing department will try to give it a cooler, but less useful, name than YouTube Premium.

And they shouldn't freaking block videos because the creators flipped a switch. That's just stupid. If they're not willing to offer the videos without ads, then offer the videos with ads.

Re: Blender is testing PeerTube after YouTube blocks their videos worldwide

#184
post #9

Earlier quoted context omitted.

Looks like it's connected to the fact that they had the "Allow advertisements to be displayed alongside my videos" setting turned off. https://www.blender.org/media-exposure/youtube-blocks-blende...

Interesting. From the linked contract between Google and Blender: " 4. ADVERTISING " 4.1 Delivery, Ad Revenues, Payments, Reports. " Google will have the right, but not the obligation, to serve advertising in any and all Google Services, including but not limited to the display of ads on the Playback Pages and within the YouTube Video Player in conjunction with the display or playback of Provider Content and Monetize…

Yeah, I could see them demanding adding ads to the videos / pages. YouTube is a business and expecting them to host and stream videos worldwide for free is unrealistic. This seems like they would have the right to run ads anyway so I'm not sure why they would need to force them to select that option. (I can also see blenders desire to not have ads but I don't think youtube is at fault for not wanting to actively wanting to lose money on their videos. If that is really the problem it might be interesting to have youtube open a paid option for the cretors to pay for the service and not have any ads / user tracking stuff.)

Re: Blender is testing PeerTube after YouTube blocks their videos worldwide

#185
I never thought I would see the day that Google removed Big Buck Bunny, the definitive copyleft short film, on copyright infringment grounds, against the actual creators, and there would actually be some argument over whether or not this was proper....

Re: Blender is testing PeerTube after YouTube blocks their videos worldwide

#187

  :-/
This PeerTube-based Blender's webpage NOT working in Links2[0] (or any other browser without JavaScript) and Pale Moon[1,2].

[0] https://twitter.com/app4soft/status/1009218500383080449

[1] https://twitter.com/app4soft/status/1009208842494906368

[2] https://github.com/Chocobozzz/PeerTube/issues/675

Re: Blender is testing PeerTube after YouTube blocks their videos worldwide

#188
post #8

So this seems to have happened because Youtube wants The Blender Foundation to agree to have their videos monetized. I'm not clear if they want that because of bogus copyright claims, EU legislation etc, or just because they favour making money over not making money? Edit: Either way looking for alternatives seems like a good idea.

This appears to be the source for the above claim:

https://twitter.com/tonroosendaal/status/1009010581549060097

> Google sent a contract to Blender Foundation in which we have to accept monetizing our Youtube channel content.

and link to contract:

http://download.blender.org/institute/Contract%20between%20G...

The contract looks like a regular monetization contract, so the cause-effect relationship between blocking and monetization is not made clear.

Why would Google single out Blender for this? Unless they had copyright concerns and needed to revshare with copyright holders, or they want to go "freemium" and make all high-view/quality videos monetized.

Re: Blender is testing PeerTube after YouTube blocks their videos worldwide

#189
Okay, the Youtube/political angle of this is pretty horrendous and is deserving of discussion. But they pose a question about Peertube: how well does it hold?

In my limited testing from central San Francisco: it doesn't. Which makes me sad. Anybody have any insight into the pros/cons/ultimate performance/scalability limits for Peertube? Is the flakiness a function of immature technology or inviable technology?

Re: Blender is testing PeerTube after YouTube blocks their videos worldwide

#190
post #78

Blender is the epic example of free software slowly eventually eating the big proprietary guys' lunch. Volunteers spending countless hours writing software, because they were fed up with the very high pricing point of the alternatives (Maya, 3DS). Now hopefully they can kick off the eating of large internet incumbents like Youtube, maybe using some decentralized free video sharing like PeerTube. I love watching blend…

Blender is actually my favorite example of a beautifully made, professional-level OSS tool. The way the interface renders, the way the interface is thought out -- it's truly a pleasure to use. Given the Python backend interface and graphics/game engine, I've considered using it for completely unrelated projects -- I could see it being used for video/display jockeying, or aerial survey flight control, for example.
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