Bug report: On iOS, I rotated to landscape and then portrait and it became permanently zoomed in. (even when I rotated back to landscape)
Equinox.space
141–150 of 464 posts
Re: Equinox.space
#142This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…
Re: Equinox.space
#143Earlier quoted context omitted.
> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…
I think you're thinking of Among Us. https://en.wikipedia.org/wiki/Among_Us
Re: Equinox.space
#144Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
I was suspicious of that AI the whole time. Like, did it get sent into this asteroid field on purpose to destroy it because it was a threat? Were there other unconscious passengers locked in those rooms and if I died following some risky instruction would it simply wake the next one up? How could it practically see through my eyes and would I turn out to be an automated drone?
Would have liked a bit more subplot to explore. Eg. Fix the spinning satellite to utilize the Comms station. Gain access to the third floor in the lift. Poke around the AI control room to uncover sabotage.
Maybe I just missed some discoveries on my playthrough.
Re: Equinox.space
#145Earlier quoted context omitted.
> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…
Among Us. I tried it once and was looking forward to it, but it was just a bunch of kids running around with no coordination whatsoever killing each other. After a few plays I asked Steam for a refund. Maybe I was doing it wrong and should have tried it with friends.
Of course, all those groups burnt out on the game after playing way too much of it over the pandemic, so it is what it is.
Re: Equinox.space
#146Earlier quoted context omitted.
> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…
Among Us. I tried it once and was looking forward to it, but it was just a bunch of kids running around with no coordination whatsoever killing each other. After a few plays I asked Steam for a refund. Maybe I was doing it wrong and should have tried it with friends.
Re: Equinox.space
#147Re: Equinox.space
#148Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Thank you for building it. Did you guys use Unity? The startup time is very low.
Re: Equinox.space
#149Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
It just occurred to me that it may be because I have my phone ringer set to silent. That is indeed what caused it, which is not great as I don't want notifications to be making noise.
It also felt slightly too zoomed in (I even attempted to zoom out using my fingers).
Re: Equinox.space
#150Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Hey :) I see you guys everywhere nowadays. Congrats, and happy to see you keep on doing amazing things!