The problem were the expectations. CDPR built such high expectations from the game that it was ridiculous. And they were in high-estee, W3 was amazing so people thought that such a gamer-centric company will keep their word. Of course everyone with half a brain knew that a lot of these were infeasible in such a depth as they advertised but on the other hand, the game was in dev for 8 years, so why not? Then the game…
CDPR didn't create the hype. Witcher 3 did that. Also, it's just a game folks. Get your refund and move on. (In response to the guy who wrote he was crying himself to sleep every night after the cyberpunk disappointment)
Cyberpunk 2077 Refunds
141–150 of 644 posts
Re: Cyberpunk 2077 Refunds
#142I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…
> It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Well, or if you're the type of person who can be happy playing Doom or The Witcher 3 on Switch. Which I assume is a substantial number of people—they keep porting those types of games to the Switch, which means someone has to be buying them. Watching the…
Doom and witcher 3 run reasonably on the switch, which is arguably not true of the console ports of Cyberpunk.
Re: Cyberpunk 2077 Refunds
#143Earlier quoted context omitted.
The press coverage for Cyberpunk seems to be far worth than what you usually see for games similarly bugged at release, especially for a game with good review on PC. Then again, it's a Polish game from a studio with no American office and apparently with little regard for the current trend in American culture (cue The Guardian review). I didn't really expect less.
> it's a Polish game from a studio with no American office and apparently with little regard for the current trend in American culture (cue The Guardian review) The Guardian righty criticized Cyberpunk for misogyny and xenophobia. The idea that these concerns are just some quirk of Anglo-American culture which is alien to Poles is an idiotic, offensive, condescending assertion which manages to be equally wrong about…
Re: Cyberpunk 2077 Refunds
#144I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…
The corpo path for example is a bad one:
1. in the intro you litearlly do nothing, you only hear an NPC explain a mission to you, and right after that mission is cancelled and you are thrown in the game proper, you literally do nothing except hear people talking about stuff that later is completely irrelevant in the rest of the game.
2. The main quest seemly assumes you are a street kid, your character talk with street kid slang and all, the few times you can talk as if you were corpo, not only the character style of talking changes, even the volume changes, it is very jarring, whenever you click on the corpo option the character personality, talking style and the volume of the recording of his voice actor changes.
3. Some parts of 2, ditto for nomads, for example if you are playing as nomad, and do a certain nomad sidequest, they say "you don't understand our issues, you are not a nomad", because obviously they assume you are on the streetkid path.
4. It is easy to get lost in the story because of bugs, for example many people got quests totally derailed because they skipped triggers of the scripts or something else broke entirely, and also many people got confused because critical information on dialogue was missed because the constant phoen calls about gigs and delamain cars can play on top and hide the critical dialogue.
So even though one specific path of the game, seemly has good story, even then people can feel like the story is crap because the game sabotages itself.
Re: Cyberpunk 2077 Refunds
#145Earlier quoted context omitted.
This makes more sense now. I also noticed lag. Not everyone has access to fiber internet for various reasons.
I'm really lucky we got fiber connected a few weeks ago, I'm in the Netherlands so broadband is pretty decent overall, but in rural area's connection options lag behind. I tried the game Control streaming demo on a Switch on my previous connection (15/1Mbit DSL with 30/30Mbit 4G backup, avg 30-50ms ping) and though it did work, but it was far from how I experience Cyberpunk now. I wouldn't have bought into streaming…
Re: Cyberpunk 2077 Refunds
#146Ultimately I think the rushed launch will turn out to have been a correct decision, or at least not as horrible as it seems. The holiday season, especially during a pandemic when millions are stuck at home, is simply a financial opportunity too good to pass up. Launching in a few months would have lost those sales, while delaying the game (again) until holiday season 2021 would have destroyed a lot of hype and antici…
Re: Cyberpunk 2077 Refunds
#147I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…
Unfortunately quite a few respectable reviewers are calling the story/gameplay "hollow" or "unsatisfying". That doesn't sound like "minor & avoidable" reason.
Another strong criticism is towards the game's AI- police, NPC etc. That also doesn't sound minor.
Re: Cyberpunk 2077 Refunds
#148I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…
And in some areas, Cyberpunk was actually trying to do something that nobody in the whole industry has done before. Open-world with such a sense city, with such a density of characters and unique assets, all of which have to work both with high-speed car movement and very close, first-person camera (as opposed with third-person camera, which is used in other open world games). And the art theme and style which is defined by dynamic lightning and reflection!
Yes, they but more than they could chew. But you gotta admire the ambition here, and how much did they get right. I play on PC and just upgraded video card to 3070 for this game, and it truly feels like a generational leap. Rough, unpolished, lacking in many areas, but a leap nevertheless.
Re: Cyberpunk 2077 Refunds
#149Earlier quoted context omitted.
The performance issues might be fixable the gameplay issues won’t be. The combat is broken and gets really really boring, the AI is buggy as hell and too simple and it almost seems like they used the same AI from TW3 and it doesn’t understands guns. You can hide behind cover and headshot everyone with the sniper rifle on hard 10-15 levels above you can kill everyone with one shot. I’ve one shotted a boss with the sni…
Everything you've listed here is patchable. The problems with AI (while definitely present) are extremely overstated. The AI flanks, uses their weapons at ranges you expect (shotguns up close, approaching with walls at the side, etc) and generally appears to work together. They won't write you a treatise on the nature of human suffering, that is true.
I don't know what AI you've encountered but it doesn't do squat it stays there to be picked off with a sniper rifle or a revolver especially if you use the slow time implant it's obnoxiously easy.
Re: Cyberpunk 2077 Refunds
#150The seizure-inducing effect was fixed back on the 11th. https://www.ign.com/articles/cyberpunk-2077-104-hotfix-relea...
It should have never been in there in the first place. No matter how many disclaimers you pop up, you shouldn’t be intentionally showing a seizure-inducing pattern of lights.