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The saga of Apple’s troubled mixed reality headset

arstechnica.com

121–130 of 201 posts

Re: The saga of Apple’s troubled mixed reality headset

#121
post #65
post #21

Earlier quoted context omitted.

> 64% of US adults wear eyeglasses. ??? I do too. What does this have to do with anything? The lens is irrelevant for something that projects right onto the retina (trivial to correct for). Hell, I'd love it for that reason alone, would be a huge improvement for my computer usage. > We're already basically at the limits of physics for making CPUs faster and heat dissipation is a huge issue even for products that you…

Eyeglasses are relevant because you're talking about "wearable" devices that are worn in a place where most of us are already wearing something. The fact that this isn't obvious helps explain all your other blind spots on this issue. If you can't figure out why wearing hot things on your face is a problem, you are not even thinking at all about product design. I meant that humans interact WITH EACH OTHER via sight. A…

People wearing glasses is exactly why AR is primed to succeed. If AR glasses can be made to not burn everyone with glasses will replace them with the AR ones.

Re: The saga of Apple’s troubled mixed reality headset

#122
post #30

Productivity is correlated with display size, and VR should be the next step in productivity, because it allows your whole space to become a display and an interface. When paired with powerful hardware and innovative software it should be the next step in computing. Therefore, VR should be a replacement for large displays in productive work, not a device that everyone is wearing outside or casually watching videos wi…

> Productivity is correlated with display size Where do you get this from? It seems to me if there was even a correlation, which I'm not sure, it would have more to do with resolution, since same resolution but bigger display doesn't actually show more information.

High resolutions on small screen are very hard to read.

Re: The saga of Apple’s troubled mixed reality headset

#123
post #108
post #30

Productivity is correlated with display size, and VR should be the next step in productivity, because it allows your whole space to become a display and an interface. When paired with powerful hardware and innovative software it should be the next step in computing. Therefore, VR should be a replacement for large displays in productive work, not a device that everyone is wearing outside or casually watching videos wi…

> Productivity is correlated with display size Do you have a source? Anecdotal, I work without external displays and keep one window in focus, this helps my productivity.

Same. I tried the “dual monitor” setup for a couple years and just went back to one. The second was just causing distractions and context switching. It’s easier to focus on what’s right in front of you than look around for stuff.

Re: The saga of Apple’s troubled mixed reality headset

#124
post #108
post #30

Productivity is correlated with display size, and VR should be the next step in productivity, because it allows your whole space to become a display and an interface. When paired with powerful hardware and innovative software it should be the next step in computing. Therefore, VR should be a replacement for large displays in productive work, not a device that everyone is wearing outside or casually watching videos wi…

> Productivity is correlated with display size Do you have a source? Anecdotal, I work without external displays and keep one window in focus, this helps my productivity.

Context switching is terrible for productivity.

And displaying more things mean you need to context switch less.

Re: The saga of Apple’s troubled mixed reality headset

#125
post #25

The cost of the external eye displays seem absolutely crazy. Two extra external displays in raw hardware. But worse, they are on the front in exactly the place you want to place the passthrough cameras, so now you have to do extra image processing to virtually reposition the input as if it were on the eyes. So it makes passthrough dev more difficult. It must be extremely compelling to see those eye screens in action.…

I had assumed a single oval-shaped display and headset, along with notches for cameras. I also don’t see slightly displaced cameras as causing a significant problem. Brains are pretty adaptable to vision changes.

In the linked article in The Information, they talk about the screens making getting the passthrough working more challenging.

Re: The saga of Apple’s troubled mixed reality headset

#126
post #108
post #30

Productivity is correlated with display size, and VR should be the next step in productivity, because it allows your whole space to become a display and an interface. When paired with powerful hardware and innovative software it should be the next step in computing. Therefore, VR should be a replacement for large displays in productive work, not a device that everyone is wearing outside or casually watching videos wi…

> Productivity is correlated with display size Do you have a source? Anecdotal, I work without external displays and keep one window in focus, this helps my productivity.

Andrews, C., Endert, A. and North, C., 2010, April. Space to think: large high-resolution displays for sensemaking. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 55-64):

https://dl.acm.org/doi/pdf/10.1145/1753326.1753336?casa_toke...

There’s much more. Search “sensemaking” or “immersive analytics” on Scholar. Depth and width of field, achieved via stereoscopy and tracking, is well documented as a performance enhancer when it comes to generalizeable task completion in VR.

Re: The saga of Apple’s troubled mixed reality headset

#127
post #64
post #45

Earlier quoted context omitted.

Their software and hardware are generally crappy, and I don't believe they can deliver anything innovate in a thousand years.

Can you explain what you mean? The Quest2 is easily the best stand alone headset and the hololens has the best world sensing. How can you say it's generally crappy? I consider it industry leading unless you get some niche devices that push up the spec sheet but are generally uninteresting.

I have a quest 2 and on one hand I'm impressed, on the other hand "crappy" is still a reasonable assessment.

It's way better than I would have expected. It's still not good enough to make me want to use it daily (even for just an hour or so)

Re: The saga of Apple’s troubled mixed reality headset

#128
post #30

Productivity is correlated with display size, and VR should be the next step in productivity, because it allows your whole space to become a display and an interface. When paired with powerful hardware and innovative software it should be the next step in computing. Therefore, VR should be a replacement for large displays in productive work, not a device that everyone is wearing outside or casually watching videos wi…

> Therefore, VR should be a replacement for large displays in productive work, not a device that everyone is wearing outside or casually watching videos with. The use cases are professional I hope you’re wrong about this. I hope there will be a great personal (non-work) use case for the next generation of VR/AR. Something like gaming, watching sports (always have awesome “seats”), movies with friends, maybe map/gps/e…

Social experiences are the use case you're looking for. Multiplayer gaming is a lot more fun in VR, watching video together with people is great, even just hanging out and socializing is great and it beats video or voice hands down. You're right that it's currently in the dork stage of development, the internet went through that period as well. I'd enjoy it while it lasts though, I dread the day when it's fully monetized and mainstream.

Re: The saga of Apple’s troubled mixed reality headset

#129
post #9
post #5

AR simply has no known value to users, the best SciFi has to offer is sex ads while walking down the street. AR is technically impossible with current and near future tech. All these companies are lying and faking and delaying to collect $ while people like HN are stupid enough to believe in them. Zuckerberg's latest video blanked out the "AR" glasses. Google also lied and used fake demos glasses in theirs. Magic Lea…

All of your recent posts showed as dead, but I vouched for this one so I can reply as I very much disagree with one part. > AR is technically impossible with current and near future tech. This is simply not true, there’s been numerous AR products built (just not runaway success stories). IMHO, it’s not “technically impossible”, it’s “prohibitively expensive” generally to get the experience that’s been hyped.

I've used the current market leading products and they suck. If you understand the tech you know how far it's come and how sophisticated they are but they are still decades away from famous Magic Leap teaser level of vividness.

Re: The saga of Apple’s troubled mixed reality headset

#130
post #89

Apple won’t release this product unless it is mind blowing. If Bloomberg’s reporting is true, then we should all be looking forward to a very cool demo at WWDC and an incredible product some time in 2023. Very few people predicted the iPhone accurately before its launch. And it’s reasonable to say the iPhone blew minds because Apple figured out multitouch AND reduced the latency of the interface to the extend require…

I'm not so sure. I think they will deliver something but I have a feeling that Meta is going to beat them to the punch as far as a productivity focused device is concerned. Meta might wind up with most of the market share while Apple trails them although I'm sure that most people who own a MacBook Pro will buy an Apple headset as well. I think this is more of a PC vs Mac situation than it is Android vs iPhone.
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