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OpenSC2K – An Open Source Remake of SimCity 2000

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Re: OpenSC2K – An Open Source Remake of SimCity 2000

#111

Earlier quoted context omitted.

I'm not big on Skylines. It looks very pretty, but the agent-simulation model has a lot of issues versus how the older SimCity games worked. To work around the quirks of the "every sim is independent" aspect you have to do weird things with city design that feel counter intuitive for various reasons... for example, who does a city of 50K need a mass transit system? Garbage management has issues too. I will say this t…

You can get better experiences by adding mods like "Rush Hour", "Realistic Population and Consumption", and "Traffic Manager: President Edition". General consensus though is that Skylines prioritizes "pretty" over "realism", which I'd agree is generally true. It's still the best current city builder, doubly so with mods. > for example, who does a city of 50K need a mass transit system? There's 2 reasons for this I'd…

> or not allowing cross-district service usage

There's a mod for that. It's called "Geli-Districts" [0]. There's also the more aptly-named "District Service Limit", but it's no longer maintained.

[0] https://steamcommunity.com/sharedfiles/filedetails/?id=92729...

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#112

Gotta say 21 FPS not very pleasant to game with.

Is it really that noticeable? I don't remember ever watching a 24 fps film thinking 'this is jerky'. Is it more about the lag between input and response than any jerking?

If you've got a minute, you should check out https://www.testufo.com/ just to see a comparison of different framerates.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#113
post #31

Earlier quoted context omitted.

It’s also available at the Internet Archive: https://archive.org/details/msdos_SimCity_Classic_1994

No, that's the original SimCity, the predecessor to SimCity 2000.

Ok, here's the correct link:

https://archive.org/details/msdos_SimCity_2000_-_CD_Collecti...

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#114
This may be a dumb question: How is it that in recent years small groups of programmers, sometimes just one, are able to recreate games that used to take a whole studio? Is it the availability or power of new open source tools? Did hardware advancements help (you can be more inefficient)? Is it the spread of knowledge and skills?

Anyone who knows more care to enlighten? Thanks in advance.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#115

This may be a dumb question: How is it that in recent years small groups of programmers, sometimes just one, are able to recreate games that used to take a whole studio? Is it the availability or power of new open source tools? Did hardware advancements help (you can be more inefficient)? Is it the spread of knowledge and skills? Anyone who knows more care to enlighten? Thanks in advance.

This is lacking any simulation... and a number of other important features (as the author state very clearly BTW... so I am not diminishing their work).

In this case I would say the advancement of libraries and tools make efforts like this substantially easier than back then.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#116
post #17

Earlier quoted context omitted.

EA is actively selling SimCity 2000 at least on GOG.com. With that in mind, I think there can be no real gesture of goodfaith on the author's part. It's lazy, maybe just the "easy way" to do it in the beginning, but when the game is being actively sold, it's also slimy.

I don't think "bad faith" and "slimy" should really apply to 24 year old game assets. I value useful creation much higher than dated intellectual property. Or in other words, I do not support long-tail profit and control of any creative work.

The intellectual property in this case does not stand in the way of useful creation.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#117

This may be a dumb question: How is it that in recent years small groups of programmers, sometimes just one, are able to recreate games that used to take a whole studio? Is it the availability or power of new open source tools? Did hardware advancements help (you can be more inefficient)? Is it the spread of knowledge and skills? Anyone who knows more care to enlighten? Thanks in advance.

Sometimes they don't ship the artwork, like tiles, but "just" the engine. Not that this lessens the achievement, it is still impressive.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#118

Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…

OpenRA is reimplementation of the Red Alert game engine that support multiples games. They have their way to deal with the assets issue but I forgot what exact solution it is. At least RA is available for download for free for EA so its help too. Edit: « OpenRA is 100% free, and comes bundled with three distinct mods. When you run a mod for the first time the game can automatically download the original game assets,…

The full games were released for free back in 2010. The assets are probably being downloaded under that freeware.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#119

Earlier quoted context omitted.

You can get better experiences by adding mods like "Rush Hour", "Realistic Population and Consumption", and "Traffic Manager: President Edition". General consensus though is that Skylines prioritizes "pretty" over "realism", which I'd agree is generally true. It's still the best current city builder, doubly so with mods. > for example, who does a city of 50K need a mass transit system? There's 2 reasons for this I'd…

> or not allowing cross-district service usage There's a mod for that. It's called "Geli-Districts" [0]. There's also the more aptly-named "District Service Limit", but it's no longer maintained. [0] https://steamcommunity.com/sharedfiles/filedetails/?id=92729...

THANK YOU!! An upvote just isn't enough.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#120

Would be great if it could use SQLite and Electron already installed in the system instead of downloading/building them from the Internet sources unless that's really necessary (I actually find it strange node/electron still don't take care of this by integrating SQLite int their standard APIs anyway). The window just shows an empty brown field and nothing else, I could find no "start new scenario" or anything like t…

> Would be great if it could use SQLite and Electron already installed

I don't understand what this means. These are usually application building components, not installable libs/applications. What do you mean be use the ones already installed? How do you install either of those "in the system" for use by multiple apps? Or do you mean the NPM cache which I figured it did leverage? Maybe I'm misunderstanding your statement?

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