Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…
OpenSC2K – An Open Source Remake of SimCity 2000
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Re: OpenSC2K – An Open Source Remake of SimCity 2000
#92I enjoyed the first SimCity and I really enjoyed SimEarth. However, at some point I really stopped enjoying SimCity... and I'm not sure if it's that the game got more obsessively micro-managing or I just grew out of that style of game play entirely.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#93Earlier quoted context omitted.
SimCity 2000 even has a demo that includes most of the graphics assets. It wouldn't put much of a burden on the user.
They could do what many propiratary software developers do and simply write a wrapper that download and extract the assets on the users side during installation and have the user do the "compiling". If that work to avoid creating a derivative gpl program, or simply put the legal responsibility on the user, then surely it will work here too.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#94The window just shows an empty brown field and nothing else, I could find no "start new scenario" or anything like that in the menu.
Otherwise the idea is amazing. Surely SimCity 2000 is one of the greatest games ever and I can't wait for it to be implemented and extended as far beyond what it originally was as possible.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#95Earlier quoted context omitted.
That looks like thin ice. Basically they're hoping to remain too small for EA to bother with. IIRC, the usual workaround for asset licensing is to make an automated extractor for people who have the original game. This buys you time while you work on drop-in replacements.
Certainly bad practice. If developers want automation it's better to suggested to download assets (or even do it automatically) from Web Archive. They're exempt from DMCA and it's trustworthy source. https://archive.org/details/SimCity2000_Special_Edition_Maxi...
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#96Earlier quoted context omitted.
I think it's absurd for a private citizen to try to change a law by lobbying.
I meant more trying to reduce/remove lobbying.
It is absolutely anti-republican that entrenched special interests and corporations get more say and have larger influence in politics than the constituents of the state/district. Hang all the lobbyists, close the flow of donations from anyone other than individuals, and cut off the hands (metaphorically) of any representative that takes any money under suspicious circumstances.
If powerful corporations or special interests want to influence legislation, make them convince the people that something is a good idea and have the people contact their representatives.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#97Gotta say 21 FPS not very pleasant to game with.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#98Earlier quoted context omitted.
Cool, got a link for it?
Unfortunately it was quite a long time ago when I was into game development as a hobby, two MacBooks ago. I’d have to see if I still have the hard drive it was on. I never thought it would be useful for anything. In any case I wouldn’t be surprised if someone is inspired to write a similar tool, it’s really just laying down pixels and shapes in an isometric perspective, and a few other decorative touches.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#99is there source code to SC2K anywhere? If not, won't it be really hard to even approximate the simulation behavior?
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#100Hmm - cool project. Don't want to be a buzzkill, but copyright? Should probably remove the assets to avoid a takedown.