I once "won" SC2K when all my launch arcologies took off. However, I was busy fixing the city's plumbing (the buildings are hidden so you can deal with the pipework) and I missed it. I tried switching mode but it wouldn't let me until it finished.
OpenSC2K – An Open Source Remake of SimCity 2000
81–90 of 130 posts
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#82I'm sort of stunned at just how few lines of code are necessary for this remake to work. It's just a couple thousand.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#83Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#84Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…
who cares? intellectual property law in the united states is irrational and immoral. i strongly support evading the law or fully exploiting gray areas / unenforced copyrights.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#85Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…
It's available online if you add 'abandonware' into the search. Not sure what the legal status is though.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#86Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…
SimCity 2000 even has a demo that includes most of the graphics assets. It wouldn't put much of a burden on the user.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#87Earlier quoted context omitted.
> Lobby for law changes if you don't like the law. Then you'll have two problems!
You already have those problems. You'll be trying to fix two problems instead of just one.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#88Re: OpenSC2K – An Open Source Remake of SimCity 2000
#89Earlier quoted context omitted.
That's fine, but when you get sued into oblivion don't come complaining that you didn't know it wasn't OK. Lobby for law changes if you don't like the law.
I don't think anyone here is claiming that the author is legally in the right. This is a moral question and labels like "slimy" and "bad faith" are moral labels, not legal ones.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#90Gotta say 21 FPS not very pleasant to game with.
Is it really that noticeable? I don't remember ever watching a 24 fps film thinking 'this is jerky'. Is it more about the lag between input and response than any jerking?
Anything with more animation or especially real-time input like in a first person game, if run at Additionally, in the past I didn't think 24FPS movies were jerky, but now that I've started looking, there are lots of scenes that definitely look stuttery to me. In particular, watch for "smooth" panning shots and see how the farther background elements will jump and stutter across the screen. Excessive motion blur helps to hide some of the problem, but there's a limit to what the filmmakers can really do. There's a lot of cinematography rules to reduce or hide the problem, but that comes with cutting yourself off from lots of things you might otherwise want to do with the camera.