"Any achievement in a video game is a fake achievement" This is a great soundbite to build an essay around but ignores two decades of learning, cognitive, and psychological research. There are too many examples to try to pack into a comments, but among the most obvious: - 3D games are have been demonstrated to have positive effects on spatial perception and to allow rehearsal-based training for real-world activities…
While I more or less agree with the intent of his essay, writing that's based bad analogies and fallacious statements just end up sounding like fluff.