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Oculus Rift

oculus.com

151–160 of 378 posts

Re: Oculus Rift

#151

Earlier quoted context omitted.

That was my immediate thought as well. Their choice of a scruffy looking guy (nothing wrong with it in and of itself) says a lot about their intended audience. Hard to imagine Apple or Google marketing a product with that kind of imaging.

As a "scruffy looking guy", what does it tell you? I'm curious what you are able to glean about me and other "scruffies" by virtue of our facial hair

I don't have any problems with you being scruffy looking :), I'm just saying a lot of people do have a reaction to it, which is why most companies go out of their way to use clean cut people.

It's not personal, just an observation.

Re: Oculus Rift

#152

I really want VR computer monitors so that I sit at a desk with no monitors so that I can run 4,5,6, any number I want or just 1 big monitor. Also it would give me a lot more privacy as no one else could see my monitors unless I shared the monitor to them which I imagine would be a little easier to do with virtual monitors than when physical ones (even considering screen sharing which is iffy sometimes).

Do you? I can't imagine why anyone would want to strap something to their head that would make the programming experience more tiring than looking at a monitor for 6-8 hours a day, which this surely will. Ditto the speculation that this could somehow be a transformative social experience.

I remember a conversation with friend about twenty years ago (yeah, I'm old). We're talking about the new exciting thing, mobile phones. "There's no way anyone, save for a few weirdos or people who must have it because of their job, will willingly give up their privacy by having a phone in the pocket all day along!" - said the friend, I remember like it was yesterday.

Re: Oculus Rift

#153
post #33

Earlier quoted context omitted.

I think you overestimate the draw of device that isn't really market tested and doesn't yet have a lot to recommend it besides its newness. Christmas of 2016 will give it time for good games to have bubbled up and make the value proposition of the Oculus + supporting hardware much stronger.

This. It appeals to a very specific market at the moment. Most consumers will probably never experience VR on a PC at home. The real seller to mass market will be a combination of integration with phone handsets (a la Gear VR) or console (Morpheus/PS4) devices. The mass market doesn't want a big, expensive black box chugging away in their living room.

The Star Citizen community is slavering over the Oculus and its competitors. I don't know what adoption rates will be but the population of the game's backers is approaching a million accounts, though some of those are surely alt "accounts."

I bring this up to say that I believe people are underestimating how much interest actually exists in acquiring such a device.

Re: Oculus Rift

#154
post #105
post #58

Earlier quoted context omitted.

Since OR is under Facebook, and Facebook has been fairly Microsoft friendly in the past (opting for bing maps and some office docs stuff etc), it doesn't seem like a huge surprise, especially since Sony/PS4 has their own thing in development (Morpheus) I guess this also explains the earlier announcement dropping OSX and Linux support.

Dropping Linux support means dropping SteamBox support? Wow, I'm stunned.

Isn't Valve also working on their own hardware, "SteamVR", with HTC? (While Samsung is cooperating with Oculus)

Re: Oculus Rift

#155

Does anyone know of a list of PCs that meet (or exceed) the recommended hardware specs for the Rift? Not that I'm going to run out and buy one of these machines in anticipation of the Rift's release next year, but I'm interested in knowing roughly what a premium VR experience costs today (excluding the headset, obviously) Edit: To rephrase my question, can anyone point me to a list of PCs manufactured by companies li…

Neither Dell (Alienware) nor Lenovo sell reasonable pre-built hardware configurations.

Companies like http://www.ibuypower.com/ let you start with a base system and configure it until it meets the requirements. The recommended configuration costs about $1300, a premium one would be $1600.

Re: Oculus Rift

#156
post #69

Off topic, but PHPBB would not have been the first forum software I would have expected Facebook to use. https://forums.oculus.com/

They could've at least gone with Discourse. But I guess owing to the abundance of PHP talent at hand, they might've chose to stay with a widely used one.

I really like Discourse. But having looked into it quite seriously, it has a lot of gotchas, drawbacks, and limitations. The interface is very nice, but the feature set isn't as "mature" as other older forum software. It seems like if you're using it exactly the way they use it on the official demo/Discoure site, then you're good, if you need to use it in any other way then tough luck.

PHPBB is fine if you skin it well. Plus PHPBB's system requirements are extremely easy to meet (PHP and MySQL). Discourse requires a more niche tech' stack and requires a much more powerful machine to run. Good luck running it on a $10/month VM.

Re: Oculus Rift

#157

I really want VR computer monitors so that I sit at a desk with no monitors so that I can run 4,5,6, any number I want or just 1 big monitor. Also it would give me a lot more privacy as no one else could see my monitors unless I shared the monitor to them which I imagine would be a little easier to do with virtual monitors than when physical ones (even considering screen sharing which is iffy sometimes).

Your use case is particularly apt for frequent fliers. I've almost had a tray table-supported laptop destroyed on more than one occasion by a reclining passenger in front of me. It would be amazing to just set up a small keyboard+trackpad on my lap and not have to even pull the computer out of its bag. If I could do this, I wouldn't even care how ridiculous I looked.

[deleted]

Re: Oculus Rift

#158

Earlier quoted context omitted.

I think it is more than Facebook being MS "friendly". Like it or not, Windows is still the dominant platform for PC gaming period. As much as many would like this to change, it is not even close to happening.

The Xbox One controller isn't the only controller for PC gaming. It isn't even the only Xbox controller for PC gaming.

Sure, but it is the best one (considering both hardware and drivers/game support).

Come on man, give credit where credit is due.

Re: Oculus Rift

#159
post #33
post #6

They missed the opportunity to get it out by Q4'15. Would have been a great Christmas seller.

I think you overestimate the draw of device that isn't really market tested and doesn't yet have a lot to recommend it besides its newness. Christmas of 2016 will give it time for good games to have bubbled up and make the value proposition of the Oculus + supporting hardware much stronger.

Christmas is exactly the right time to roll out a product that has nothing to recommend it besides novelty and a ton of buzz. That's when all the people who know nothing about what they're buying go shopping!

Pushing it to Q4 2016 will give them time to develop some good apps for it, but it will also give competitors like Valve and Sony a year to build up an installed base. And "pay X hundred dollars for this novelty gizmo" is a much harder sell when the customers already paid X hundred dollars for a similar gizmo the year before.

Re: Oculus Rift

#160

Earlier quoted context omitted.

That really doesn't bother me. Having used an Xbox One controller regularly, I think it is a fantastic controller, and I like that Oculus didn't feel the need to reinvent the wheel. I am excited about new interfaces other than a traditional controller though.

Interestingly enough, it looks like it will be wireless, which currently isn't possible with the PC. The Xbox One controller is only wireless for Xbox, the drivers/wireless receiver aren't available for PC. I wonder if they partnered with Microsoft to make it wireless?

A wireless receiver was recently announced for the Xbox One controller. It will be released later this year.

http://majornelson.com/2015/06/09/new-xbox-one-1tb-console-u...

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