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Fallout 4

fallout.bethsoft.com

11–20 of 41 posts

Re: Fallout 4

#11
post #9

All I can see is the gear turning around, nothing else happens. It is not fair to present a site in such a premature test stage to the public and title it ironically as "really well". This site will be certainly really good after some professional designers will have worked on that prototype, so why exposing it while still in this early state?

I have a browser add-on which forces everything over SSL where possible, and it breaks some websites, including this one. Incognito mode works for me.

Could you or someone provide a screenshot? I can't get the website to load.

Re: Fallout 4

#12

I was impressed by the quality of the Fallout website that is up now as a teaser. I will include a permanent link to it eventually. You can see how clean the code is. They are clearly using a precompiler to group their js and css. This is how I think your website should look - in terms of code.

I assumed the OP was sarcastic, but here I can't tell. The Fallout site, last I checked, had 17,000 lines of javascript code. It might be the worst written site I've ever seen.

Re: Fallout 4

#13

All I can see is the gear turning around, nothing else happens. It is not fair to present a site in such a premature test stage to the public and title it ironically as "really well". This site will be certainly really good after some professional designers will have worked on that prototype, so why exposing it while still in this early state?

Ghostery caused the same problem for me. Pausing it fixed the problem.

Others have said ad blockers do the same for them.

Re: Fallout 4

#14

One wonders if it's going to be idTech5, or if it's going to be the final gasps of the Gamebryo engine.

looks like idtech in the vid. Hope they have kept working on it since rage. I'd perhaps argue even that idtech 5 is behind the times compared to things like unreal 4.

Re: Fallout 4

#15

One wonders if it's going to be idTech5, or if it's going to be the final gasps of the Gamebryo engine.

I doubt it. John Carmack said[0]:

> "The megatexture direction [in id Tech 5] has some big wins, but it's also fairly restrictive on certain types of games," he said. "It would be a completely unacceptable engine to do [Bethesda's Elder Scrolls V:] Skyrim in, where you've got the whole world, walking across these huge areas."

[0]: http://www.gamasutra.com/view/news/35125/E3_ids_Carmack_Will...

Granted, Elder Scrolls and Fallout are very different, but they aren't something that id would have done.

Re: Fallout 4

#16
post #3

Their use of a preloader seems like an unpleasant throwback to the days of full-screen pages written in Flash...

Is that strange? Flash is out, HTML5 replaces it; you'll need the same amount of code (and assets) to get the same result as with Flash. I don't think there was anything specific to Flash that made it that much bigger than the same thing in modern web technologies.

Re: Fallout 4

#17
I hope it's meant ironic. It's just a movie and a link pointing to a non existing page which contains an image...

Re: Fallout 4

#18
There is no way to easily change the (location based) automatically selected language. Right, I might be in Spain right now, but I want the english trailer...

Re: Fallout 4

#19

I hope the game itself is good. I enjoyed 3 and New Vegas, and I'll probably pick this up on or near launch. The thing that's bothered me with Bethesda Softwork's games is that they are stubbornly single thread CPU bound, and don't scale beyond 2 cores that well. Perhaps the newer consoles will force them to multithread better.

That and they still have thousands of unfixed bugs years after release, including crashes and save game corruption.

Bethesda are good at creating open worlds, but technically the games have been mostly subpar.

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