Fallout 4
fallout.bethsoft.com
Fallout 4
1–10 of 41 posts
Re: Fallout 4
#2You can see how clean the code is. They are clearly using a precompiler to group their js and css.
This is how I think your website should look - in terms of code.
Re: Fallout 4
#3Re: Fallout 4
#4Re: Fallout 4
#5Maybe still a couple of bugs!
Re: Fallout 4
#6The thing that's bothered me with Bethesda Softwork's games is that they are stubbornly single thread CPU bound, and don't scale beyond 2 cores that well. Perhaps the newer consoles will force them to multithread better.
Re: Fallout 4
#7Re: Fallout 4
#8It is not fair to present a site in such a premature test stage to the public and title it ironically as "really well". This site will be certainly really good after some professional designers will have worked on that prototype, so why exposing it while still in this early state?
Re: Fallout 4
#9All I can see is the gear turning around, nothing else happens. It is not fair to present a site in such a premature test stage to the public and title it ironically as "really well". This site will be certainly really good after some professional designers will have worked on that prototype, so why exposing it while still in this early state?
Incognito mode works for me.
Re: Fallout 4
#10All I can see is the gear turning around, nothing else happens. It is not fair to present a site in such a premature test stage to the public and title it ironically as "really well". This site will be certainly really good after some professional designers will have worked on that prototype, so why exposing it while still in this early state?
Not entirely sure what we're supposed to be looking at.