All I can see is the gear turning around, nothing else happens. It is not fair to present a site in such a premature test stage to the public and title it ironically as "really well". This site will be certainly really good after some professional designers will have worked on that prototype, so why exposing it while still in this early state?
I have a browser add-on which forces everything over SSL where possible, and it breaks some websites, including this one. Incognito mode works for me.
Fallout 4
11–20 of 41 posts
Re: Fallout 4
#12I was impressed by the quality of the Fallout website that is up now as a teaser. I will include a permanent link to it eventually. You can see how clean the code is. They are clearly using a precompiler to group their js and css. This is how I think your website should look - in terms of code.
Re: Fallout 4
#13All I can see is the gear turning around, nothing else happens. It is not fair to present a site in such a premature test stage to the public and title it ironically as "really well". This site will be certainly really good after some professional designers will have worked on that prototype, so why exposing it while still in this early state?
Others have said ad blockers do the same for them.
Re: Fallout 4
#14One wonders if it's going to be idTech5, or if it's going to be the final gasps of the Gamebryo engine.
Re: Fallout 4
#15One wonders if it's going to be idTech5, or if it's going to be the final gasps of the Gamebryo engine.
> "The megatexture direction [in id Tech 5] has some big wins, but it's also fairly restrictive on certain types of games," he said. "It would be a completely unacceptable engine to do [Bethesda's Elder Scrolls V:] Skyrim in, where you've got the whole world, walking across these huge areas."
[0]: http://www.gamasutra.com/view/news/35125/E3_ids_Carmack_Will...
Granted, Elder Scrolls and Fallout are very different, but they aren't something that id would have done.
Re: Fallout 4
#16Their use of a preloader seems like an unpleasant throwback to the days of full-screen pages written in Flash...
Re: Fallout 4
#17Re: Fallout 4
#18Re: Fallout 4
#19I hope the game itself is good. I enjoyed 3 and New Vegas, and I'll probably pick this up on or near launch. The thing that's bothered me with Bethesda Softwork's games is that they are stubbornly single thread CPU bound, and don't scale beyond 2 cores that well. Perhaps the newer consoles will force them to multithread better.
Bethesda are good at creating open worlds, but technically the games have been mostly subpar.
Re: Fallout 4
#20Hm when I click on Continue it takes me to - http://fallout.bethsoft.com/null Maybe still a couple of bugs!