Looks great, though as other commenters have pointed out, 16 GoPros makes for an expensive rig. I've been watching this space for a while and pretty much all of the consumer varieties (usually Kickstarter-backed) have pretty terrible video quality, so it looks like I'll be sitting this one out for a while yet.
16 gopros isn't much more than a mid-range Canon DSLR, which TONS of amateurs manage to pony up the cash for. I don't think price will be a big inhibitor here, honestly.
Jump – Experiences like you're actually there
71–80 of 199 posts
Re: Jump – Experiences like you're actually there
#72Looks great, though as other commenters have pointed out, 16 GoPros makes for an expensive rig. I've been watching this space for a while and pretty much all of the consumer varieties (usually Kickstarter-backed) have pretty terrible video quality, so it looks like I'll be sitting this one out for a while yet.
16 gopros isn't much more than a mid-range Canon DSLR, which TONS of amateurs manage to pony up the cash for. I don't think price will be a big inhibitor here, honestly.
Re: Jump – Experiences like you're actually there
#73Earlier quoted context omitted.
There is definitely overlap in the FOV of the cameras that are adjacent to each other (GoPros in 16:9 generally have about a 120 degree field of view, though specifics depend upon which GoPro models is being used), so I assume they timesync the individual videos and use that overlap information to determine relative depths of things.
In order to do Stereoscopy properly, you need the axes of the camera barrel to intersect having a set of cameras all radially pointed outward doesn't achieve this.
I'll be interested to see what data they're sending to the video player to provide both stereoscopy and 360-panoramic video at the same time. The methods I can think of offhand require real-time pixel-shuffling to assemble the proper view during playback but maybe they figured out something else.
Re: Jump – Experiences like you're actually there
#74Earlier quoted context omitted.
The 16-GoPro rig isn't for a home user, it's for YouTube channel owners and other video publishers who are making money from their videos and want some more immersive content.
Well, I guess my point is that this is a bit overkill. A professional content producer may want higher quality than consumer gopro cameras. Whereas a home user (who may also want to create such immersive content) is left out in the lurch.
When you're going from 33 megapixels to 1 megapixel, i'm not sure how much optics is going to matter...
Re: Jump – Experiences like you're actually there
#75I love all the experimentation in this area but I'm afraid systems like this are going to fall into a sort of uncanny valley of VR. Your brain is incredibly good at picking out the discrepancies between the real world and a high-resolution 120fps image with surround sound - just as it is incredibly good at recognizing objects and motions masquerading as human. It's like going from 2D/24FPS to 3D/48FPS. You'd think it…
Pay careful attention to her reaction: https://i.imgur.com/avVTybvh.jpg The brain is actually fairly easily tricked. http://blogs.discovermagazine.com/notrocketscience/2011/05/2...
Re: Jump – Experiences like you're actually there
#76Next up: Street View 3D?
Re: Jump – Experiences like you're actually there
#77Something that's maybe not clear from that page, but was mentioned in the Google IO keynote: this is not just stitching of multiple video streams. Google does some heavy-duty machine learning / computer vision on their servers to extract 3D information from these video streams (they mentioned having depth data). Then they presumably re-generate seamless stereoscopic 360-degree video from this 3D model. That's how the…
Re: Jump – Experiences like you're actually there
#78Re: Jump – Experiences like you're actually there
#79Almost impossible to read that font on my machine. edit: I'm on Linux/Firefox. I assume it has to do with what font sets I have installed.
Re: Jump – Experiences like you're actually there
#80Has anyone though through doing this with binocular vision in all directions? just thinking about the geometry, I can't thing of a way to do it without a truly egregious amount of sensors.