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Jump – Experiences like you're actually there

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Re: Jump – Experiences like you're actually there

#6
The interesting aspect here is the iPhone availability for Cardboard and the use of Youtube as the platform for 3D VR.

Youtube already had stereoscopic support, but there were not many clients available, content was limited and difficult to create with 3rd party solutions that all cost money. It never took off and couldn't ride the wave of the studio and CE company driven 3D momentum, which quieted down after a while anyway.

This time Google ticks all the right boxes. Client devices on iOs and Android. The videoplayer everyone uses. A $5 cardboard enabler. A capture platform with GoPro and free assembly software.

Re: Jump – Experiences like you're actually there

#7
16 GoPros? Sounds expensive. Certainly not something I would buy, since it would gather dust on the shelves along with my other gadgets after a few initial uses.

That being said, this may be the right time to reinvest in 360 degree stereoscopic video since the viewing technology is finally catching up. Point Grey has been making similar spherical cameras since the 90's [1]

Pretty cool idea overall. Other questions I had: Does it have a single data interface? How do you charge this behemoth.

[1] http://www.ptgrey.com/360-degree-spherical-camera-systems

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