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Jump – Experiences like you're actually there

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Re: Jump – Experiences like you're actually there

#21

16 GoPros? Sounds expensive. Certainly not something I would buy, since it would gather dust on the shelves along with my other gadgets after a few initial uses. That being said, this may be the right time to reinvest in 360 degree stereoscopic video since the viewing technology is finally catching up. Point Grey has been making similar spherical cameras since the 90's [1] Pretty cool idea overall. Other questions I…

xiaomi's sports camera is about $70, gopro's cost is about the same I guess

Re: Jump – Experiences like you're actually there

#22
I love all the experimentation in this area but I'm afraid systems like this are going to fall into a sort of uncanny valley of VR. Your brain is incredibly good at picking out the discrepancies between the real world and a high-resolution 120fps image with surround sound - just as it is incredibly good at recognizing objects and motions masquerading as human.

It's like going from 2D/24FPS to 3D/48FPS. You'd think it would be a huge increase in perceived realism but it's quite the opposite. What you want is magic window, which is what you get when a film or even a game really pulls you in and your perception sort of synchronizes with something completely out of step with your physiology and totally unbelievable for many other reasons. Instead, you get a feeling of unreality or surreality, and the final gap between the media and your perception is unbridgeable.

I think that's part of why VR/3D/HFR stuff has always been so unconvincing, and why it's no coincidence that it's finally only catching on when we pair it with totally unrealistic games and demos. You need the fantasy. Because it's so clearly not reality, and anything that attempts to replicate reality too closely will be rejected.

Anyway, cool tech though, and I'm sure I'll enjoy using it some day. But for now I think the foreseeable future of VR is in virtual environments, not in the duplication or capture of real ones.

Re: Jump – Experiences like you're actually there

#23
post #4

Next up: Street View 3D?

You'll need some fancy ML/CV algos to take photo-only data from this to turn it into 3D environments, but Google could already create Street View in 3D with their self driving car data their collecting using their cloud point laser scanners.

Re: Jump – Experiences like you're actually there

#24
I had a book of chindogu from at least 10 years ago. They had an invention that looked shockingly like the jump camera. Here is an image which shows a scan of a few of the images including the relivent one: http://www.tofugu.com/wp-content/uploads/2012/02/chindogu-un...

I find it kind of funny that Google is now using a system that was invented so long ago as a joke. Why not use any of the other system to capture 360 3d images? Why did Google decide 16 cameras was the right way to go?

The only reason I can think is you might get higher res images out of 16 cameras than with only a few and a hemispherical reflector or a motor, but is it really worth the extra cost and points of failure?

Re: Jump – Experiences like you're actually there

#25

16 GoPros? Sounds expensive. Certainly not something I would buy, since it would gather dust on the shelves along with my other gadgets after a few initial uses. That being said, this may be the right time to reinvest in 360 degree stereoscopic video since the viewing technology is finally catching up. Point Grey has been making similar spherical cameras since the 90's [1] Pretty cool idea overall. Other questions I…

The 16-GoPro rig isn't for a home user, it's for YouTube channel owners and other video publishers who are making money from their videos and want some more immersive content.

Re: Jump – Experiences like you're actually there

#27

I love all the experimentation in this area but I'm afraid systems like this are going to fall into a sort of uncanny valley of VR. Your brain is incredibly good at picking out the discrepancies between the real world and a high-resolution 120fps image with surround sound - just as it is incredibly good at recognizing objects and motions masquerading as human. It's like going from 2D/24FPS to 3D/48FPS. You'd think it…

I think the reason VR is better with games and demos is because it's hard to properly record in the real world. That's what Google is trying to solve here and I expect the results are far ahead of current solutions. It's both using a lot of hardware and a lot of software, I'm very excited to check out the results!

Re: Jump – Experiences like you're actually there

#28

16 GoPros? Sounds expensive. Certainly not something I would buy, since it would gather dust on the shelves along with my other gadgets after a few initial uses. That being said, this may be the right time to reinvest in 360 degree stereoscopic video since the viewing technology is finally catching up. Point Grey has been making similar spherical cameras since the 90's [1] Pretty cool idea overall. Other questions I…

Gopro's are what $400? That'd be $6400, which yeah may be out of the price range of your average consumer but my brother who does film work will routinely spend more than $2000 on a lens. If there is a market for these kind of videos, then it's a drop in the bucket.

Re: Jump – Experiences like you're actually there

#29
Looks great, though as other commenters have pointed out, 16 GoPros makes for an expensive rig.

I've been watching this space for a while and pretty much all of the consumer varieties (usually Kickstarter-backed) have pretty terrible video quality, so it looks like I'll be sitting this one out for a while yet.

Re: Jump – Experiences like you're actually there

#30

16 GoPros? Sounds expensive. Certainly not something I would buy, since it would gather dust on the shelves along with my other gadgets after a few initial uses. That being said, this may be the right time to reinvest in 360 degree stereoscopic video since the viewing technology is finally catching up. Point Grey has been making similar spherical cameras since the 90's [1] Pretty cool idea overall. Other questions I…

xiaomi's sports camera is about $70, gopro's cost is about the same I guess

> gopro's cost is about the same I guess

The GoPro Hero4 costs $400.

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