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First Look at the Rift, Shipping Q1 2016

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Re: First Look at the Rift, Shipping Q1 2016

#32

I was able to get a demo of the Crescent Bay prototype (hand-built tech demo of the consumer version) at PAX East this year. I've also tried the DK1 and DK2. If you've been playing with the DK1 or DK2, the consumer version is fundamentally better. Do not assume you know what the state of the art is until you've gotten your hands on a preview. I don't know exactly what the resolution differences are, and I don't care…

I never got to use Crescent Bay, but I've got a DK2 at home. Resolution for me will be a non-issue once I can read smallish text on virtual signs/displays. I'm thinking mostly for games like Elite Dangerous and other simulators like that, where a cockpit display is part of the game. Do you think the crescent bay prototype is at that point? (this might be a naive question as it's been awhile since I've looked up anyth…

Elite Dangerous could do a bit to make their text easier to read even on the DK2 - I think they expect players to rely on other visual signals and so they shrink their text too much.

That said, I think Crescent Bay would help to solve the problem.

Re: First Look at the Rift, Shipping Q1 2016

#33
It's mind blowing how fast we've got to realistic virtual reality with Oculus Rift and graphic techinques like global illumination (e.g., see "Unreal Paris" demo: https://youtu.be/Y6PQ19BEE24) and inevitably forthcoming real-time raytracing.

We live in a truly incredible time.

Re: First Look at the Rift, Shipping Q1 2016

#35

Earlier quoted context omitted.

I would quite honestly pay for N64-grade graphics if delivered with head tracking and ultra-low latency. I strongly believe that as in literature, most of the immersion experience is in the mind. Oculus technology (+3D sound) really helps to get the computer out of the way of the story.

> ultra-low latency Agreed. Wonder what they'll suggest? Prob one with tons of fast memory. I read that most devs are using the new Nvidia 980s because the latency is less.

A $550 video card on top of the price of the device itself? If that is the case, I'm going to have to wait for a device to come out like Hololens that can stand on its own.

Re: First Look at the Rift, Shipping Q1 2016

#36

4K fingers crossed.

If the Note 5 has a 4k screen, it might. However, I have a feeling Oculus will want to use something that's heavily tested instead (unfortunatley because 4k would be great, going by this: http://vr.mkeblx.net/oculus-sim/ )

If anything, that demo demonstrates how much more important getting the screen door effect under control is, as opposed to increased resolution.

Re: First Look at the Rift, Shipping Q1 2016

#37
Honestly, I'm really excited about all these headsets. But I can only afford to buy 1 (day care) To me Vive seems more immersive from a gaming point of view, and hololens seems more practical. I bought a DK1 a few years ago, and developed a few things for it, but it wasn't super compelling for me (yet).

I spend more time in my basement woodworking these days then gaming. So i'll probably buy a hololens, I want to design furniture in 3D while seeing how it will look in the spot that it will eventually "live". I know AR != VR, but if I can only have one, i'll choose AR.

Re: First Look at the Rift, Shipping Q1 2016

#38
post #12

Argh, the title of the post has the exact same amount of info as the article does. I was hoping for details on the changes to the hardware different from the current dev kit. Or more importantly, I was hoping to read why I should still care when Valve's offering is planned to come out this year and is supposedly the bee's knees.

The SteamVR page seays they will be releasing a developer's edition this spring. Is it supposed to be more or less the same as the consumer version? I'd figure it shouldn't be since they can use the feedback from the developer community, but I haven't heard anything about it.

Found this about the Valve offering:

"A developer edition is set to launch this spring, with the consumer version becoming available "later in 2015", which we guess means the same November release window as the other Steam kit."

http://www.wareable.com/vr/htc-vive-vr-headset-release-date-...

Re: First Look at the Rift, Shipping Q1 2016

#39

Earlier quoted context omitted.

I would quite honestly pay for N64-grade graphics if delivered with head tracking and ultra-low latency. I strongly believe that as in literature, most of the immersion experience is in the mind. Oculus technology (+3D sound) really helps to get the computer out of the way of the story.

> ultra-low latency Agreed. Wonder what they'll suggest? Prob one with tons of fast memory. I read that most devs are using the new Nvidia 980s because the latency is less.

The latency issue is now entirely solved in the DK2 so that's now a non-issue. I had it working on a 7950 even. The 980s and the Titan allow for real-time down sampling to eliminate all judder and help with the SDE.

Re: First Look at the Rift, Shipping Q1 2016

#40

I'm so impressed by their restraint on waiting until the product was right before going to market.

Same. Apple has shown time and time again that nothing good comes from rushing into a new market with a half baked product. You will win the fight but lose the war. Hopefully they are smart enough to ship it with a polished SDK, App Store and some good content.
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