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First Look at the Rift, Shipping Q1 2016

oculus.com

11–20 of 142 posts

Re: First Look at the Rift, Shipping Q1 2016

#11

Time to upgrade my PC. What is minimum spec graphics card needed?

Good question, I say... I have the DK2 and I don't have the nvidia card in my macbook. It runs... ok, but is really an issue with heavier games/demos. Dropping frames with VR is a huge problem if you get dizzy at all - it makes it a lot worse.

Re: First Look at the Rift, Shipping Q1 2016

#12
Argh, the title of the post has the exact same amount of info as the article does. I was hoping for details on the changes to the hardware different from the current dev kit.

Or more importantly, I was hoping to read why I should still care when Valve's offering is planned to come out this year and is supposedly the bee's knees.

Re: First Look at the Rift, Shipping Q1 2016

#13

Time to upgrade my PC. What is minimum spec graphics card needed?

I would quite honestly pay for N64-grade graphics if delivered with head tracking and ultra-low latency. I strongly believe that as in literature, most of the immersion experience is in the mind. Oculus technology (+3D sound) really helps to get the computer out of the way of the story.

Re: First Look at the Rift, Shipping Q1 2016

#14

Earlier quoted context omitted.

For what? VR experiences differ as much as any graphical simulation in terms of needed performance. Thats why the GearVR is a thing next to the Oculus Rift. Pick any Mid-Range Card and upgrade once you hit a roadblock, that will keep your expenses reasonable while not excluding you from experiences if you deem them necessary.

Oh, I figured running two high def screens would require a beefy graphics card.

The current development kit prototype is just 1920×1080, which is split horizontally into 960x1080 per eye. So it's really not "two high def screens". Hopefully they will be able to improve this further before shipping the consumer version.

Re: First Look at the Rift, Shipping Q1 2016

#15

Earlier quoted context omitted.

For what? VR experiences differ as much as any graphical simulation in terms of needed performance. Thats why the GearVR is a thing next to the Oculus Rift. Pick any Mid-Range Card and upgrade once you hit a roadblock, that will keep your expenses reasonable while not excluding you from experiences if you deem them necessary.

Oh, I figured running two high def screens would require a beefy graphics card.

If all you do is watch prerendered movies that fit the oculus, it certainly doesn't require a very beefy card.

Of course if you want to experience GTA 5 in this resolution and necessary framerate, thats a whole different matter.

Re: First Look at the Rift, Shipping Q1 2016

#16

Time to upgrade my PC. What is minimum spec graphics card needed?

I would quite honestly pay for N64-grade graphics if delivered with head tracking and ultra-low latency. I strongly believe that as in literature, most of the immersion experience is in the mind. Oculus technology (+3D sound) really helps to get the computer out of the way of the story.

> ultra-low latency

Agreed. Wonder what they'll suggest? Prob one with tons of fast memory. I read that most devs are using the new Nvidia 980s because the latency is less.

Re: First Look at the Rift, Shipping Q1 2016

#17
post #12

Argh, the title of the post has the exact same amount of info as the article does. I was hoping for details on the changes to the hardware different from the current dev kit. Or more importantly, I was hoping to read why I should still care when Valve's offering is planned to come out this year and is supposedly the bee's knees.

The SteamVR page seays they will be releasing a developer's edition this spring. Is it supposed to be more or less the same as the consumer version? I'd figure it shouldn't be since they can use the feedback from the developer community, but I haven't heard anything about it.

Re: First Look at the Rift, Shipping Q1 2016

#18

4K fingers crossed.

If the Note 5 has a 4k screen, it might. However, I have a feeling Oculus will want to use something that's heavily tested instead (unfortunatley because 4k would be great, going by this: http://vr.mkeblx.net/oculus-sim/ )
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