I'm so impressed by their restraint on waiting until the product was right before going to market.
Too many people getting motion sickness could kill the VR market for years.
First Look at the Rift, Shipping Q1 2016
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Re: First Look at the Rift, Shipping Q1 2016
#32I was able to get a demo of the Crescent Bay prototype (hand-built tech demo of the consumer version) at PAX East this year. I've also tried the DK1 and DK2. If you've been playing with the DK1 or DK2, the consumer version is fundamentally better. Do not assume you know what the state of the art is until you've gotten your hands on a preview. I don't know exactly what the resolution differences are, and I don't care…
I never got to use Crescent Bay, but I've got a DK2 at home. Resolution for me will be a non-issue once I can read smallish text on virtual signs/displays. I'm thinking mostly for games like Elite Dangerous and other simulators like that, where a cockpit display is part of the game. Do you think the crescent bay prototype is at that point? (this might be a naive question as it's been awhile since I've looked up anyth…
That said, I think Crescent Bay would help to solve the problem.
Re: First Look at the Rift, Shipping Q1 2016
#33We live in a truly incredible time.
Re: First Look at the Rift, Shipping Q1 2016
#34Re: First Look at the Rift, Shipping Q1 2016
#35Earlier quoted context omitted.
I would quite honestly pay for N64-grade graphics if delivered with head tracking and ultra-low latency. I strongly believe that as in literature, most of the immersion experience is in the mind. Oculus technology (+3D sound) really helps to get the computer out of the way of the story.
> ultra-low latency Agreed. Wonder what they'll suggest? Prob one with tons of fast memory. I read that most devs are using the new Nvidia 980s because the latency is less.
Re: First Look at the Rift, Shipping Q1 2016
#364K fingers crossed.
If the Note 5 has a 4k screen, it might. However, I have a feeling Oculus will want to use something that's heavily tested instead (unfortunatley because 4k would be great, going by this: http://vr.mkeblx.net/oculus-sim/ )
Re: First Look at the Rift, Shipping Q1 2016
#37I spend more time in my basement woodworking these days then gaming. So i'll probably buy a hololens, I want to design furniture in 3D while seeing how it will look in the spot that it will eventually "live". I know AR != VR, but if I can only have one, i'll choose AR.
Re: First Look at the Rift, Shipping Q1 2016
#38Argh, the title of the post has the exact same amount of info as the article does. I was hoping for details on the changes to the hardware different from the current dev kit. Or more importantly, I was hoping to read why I should still care when Valve's offering is planned to come out this year and is supposedly the bee's knees.
The SteamVR page seays they will be releasing a developer's edition this spring. Is it supposed to be more or less the same as the consumer version? I'd figure it shouldn't be since they can use the feedback from the developer community, but I haven't heard anything about it.
"A developer edition is set to launch this spring, with the consumer version becoming available "later in 2015", which we guess means the same November release window as the other Steam kit."
http://www.wareable.com/vr/htc-vive-vr-headset-release-date-...
Re: First Look at the Rift, Shipping Q1 2016
#39Earlier quoted context omitted.
I would quite honestly pay for N64-grade graphics if delivered with head tracking and ultra-low latency. I strongly believe that as in literature, most of the immersion experience is in the mind. Oculus technology (+3D sound) really helps to get the computer out of the way of the story.
> ultra-low latency Agreed. Wonder what they'll suggest? Prob one with tons of fast memory. I read that most devs are using the new Nvidia 980s because the latency is less.
Re: First Look at the Rift, Shipping Q1 2016
#40I'm so impressed by their restraint on waiting until the product was right before going to market.