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Fear of Apple

elischiff.com

111–120 of 276 posts

Re: Fear of Apple

#111

I've learned to adopt the following attitude concerning software and hardware: Use a device for things that the company making the device cares seriously about. My iPhone was absolutely fantastic at music playback. Apple takes a great deal of pride in its relationship to the music community and it shows. Bluetooth happens instantly. Songs sound great. When I switched to a Nexus 5 last year, the difference in software…

> The more I used my iPhone when I had it, the more I started to understand the issues Apple faces when providing a mobile platform and why that philosophy and opinionated-ness exists.

> I'm really glad Apple has found a way to ignore the noise from developers that don't understand those challenges.

To mangle a Churchill quote, the best argument in favour of a curated App Store is a five-minute conversation with the average app entrepreneur.

Especially in the early days, there were no end of clients asking for user-hostile and abusive behaviour. "Apple won't allow that" was an oft-repeated phrase that won a lot of battles for end-users. It certainly has its down-sides as well, but it really does protect end-users from incredibly shitty experiences.

Re: Fear of Apple

#112
post #76
post #69

Earlier quoted context omitted.

Those who purchase your apps are paying to Apple, why would YOU send them a refund? If they want a refund they have to figure that out with a marketplace not a seller.

Yes and no. For example, you buy some Sony stuff from Bestbuy, you run into a problem, yes you try to contact Bestbuy first, but they fail to you: "Well you must contact Sony now because yada yada...", you may even think "Alright, that's fair..., it's not their fault" and if Sony doesn't provide customer service nor support, I bet you, you will never buy something from the brand again, but you may buy again from the…

Customers (and people in general) shouldn't let themselves be so easily deflected. Stay on target.

When you buy a Sony-branded consumer good from SomeCo, you haven't done business with Sony, you've done it with SomeCo. If SomeCo isn't willing to back the quality of the products they stock, they should. not. stock. those products.

If you that argument does not sway whoever takes returns at SomeCo, get your credit card company to issue a chargeback. <-- USA-specific; Unfortunately I don't know what protections are available to consumers in most of the world.

Re: Fear of Apple

#113
post #56

This article summarizes the epitome of my experience as an Apple developer. I'm 17 years old and a developer on the app store. The App Store feels opaque and like a black box where I submit builds with little to no feedback or control. I get paid when Apple decides, and could be eradicated from the App Store at a moment's notice. I realized early on that being featured by Apple was unlikely, and have adopted a sustai…

Nobody's really disputing that the App Store needs revision in a number of areas (discovery, refunds, trials, etc) It's a hard problem because curation is a hard problem. It is not unique to the app store - take a look at android's store or frankly, any online store that offers a wide array of products - curation is hard. I'm sure they're working on it. A time of fewer but higher quality apps may be coming - but then…

Well, that's... a point of view. I'm unconvinced it's an accurate one.

Firstly, the app model is pure genius. It means Apple gets an army of developers producing software for Apple with zero health/unemployment/other benefits, no up-front advance payments, and a limited curation cost.

The risks are entirely on the developer side. There is no downside for Apple.

Secondly momentum creates the usual extreme power law, with most of the benefits going to a small minority of developers.

What makes an app sell is some random combination of luck, faddiness, and marketing muscle.

It certainly isn't inherent quality or "fit". In fact you seem to be using "fit" as a rationalisation for app successes, not as a useful description of the processes that make an app successful - some of which seem to random.

Finally, there's the bottom line: devs like to that puts on a stage routine about having the right stuff, it's not unreasonable to expect it to do stuff right.

The point: the benefits of keeping devs onside and treating them with more respect would be immense, and probably economically incalculable.

Apple would have an instant army of fanboys/girls talking up the company to anyone who would listen. App quality would go way up to the point where iOS could potentially totally kill Android. App and hardware sales would increase further, and you'd get a classic virtuous cycle.

Unfortunately when you have a war chest heading towards $1tn you probably don't feel any need to care about the little people, and "eh - whatever" is good enough for you.

But that doesn't mean the opportunity wasn't real, or that it hasn't been squandered.

It was and it has. And that's been a bad thing for everyone - including Apple.

Re: Fear of Apple

#114

Whoa, whoa, whoa. I was following quite closely when Marco Arment's article was published and the storm erupted around it. Marco's comments have totally been taken out of context here: the reason he regretted publishing the article was not out of fear of Apple primarily but because many publications took it and used it to justify the "Apple is doomed" narrative which Marco personally doesn't agree with. He was quite…

I'm just going to note that the people most frequently mentioning the "Apple is Doomed" narrative are Apple apologists themselves. I discussed this in the previous article: http://www.elischiff.com/blog/2015/3/17/critical-sharks-part... Yes the media distorts things. But that does not mean that it is invalid to say 'this wouldn't have happened under Steve.' Jobs had clear differences from the new leadership. Further,…

I've just written a piece to back yours up. I'm media, but I'm tech media, so I have a buncha stories in my piece about how tough Apple is to deal with. I've been trying for years to write about CUPS, but Apple owns the guys who write it, and thus, I cannot interview them. Same for LLVM, though there are people outside Apple on that project, at least. I fail to see just what scintillating details about the next iPhone the guy maintaining the Common UNIX Printing System could give me, but Apple sure is convinced he's filled with hot scoops and must be kept from the public at all costs.

Apple's number one priority is secrecy. Developers are, like, #20 on that list.

Anyway, my piece will be up soon, and I linked to yours, Eli. Great stuff!

Re: Fear of Apple

#115
This story is a specific instance of a larger story, one as old as human power structures. This can happen in any relationship where power is very asymmetrical, and where the weaker party feels so dependent on being in the good graces of the former. Websites fear making Google mad. Content creators fear making Facebook mad. The press sometimes fear making politicians and sponsors mad. It's perverse, because those with the most expertise are the ones we need doing the critiquing, but fear or loss of access - to people, to jobs, to inside information - and even the fear of social ostracism (you stop getting invited to meetings, events, interviews, etc.) cause self-censorship (http://ijbssnet.com/journals/Vol_5_No_3_March_2014/9.pdf)

I think what this all really shows is that if you want to be able to have controversial opinions about things and be taken seriously, you need to already be successful, and preferably wealthy, so that your livelihood depends on nothing. Anonymity and pseudonymity can let you say whatever you want, but that doesn't mean anyone will take you seriously. Bloomberg, Buffet, and Gates can potentially say whatever they want (and Bloomberg certainly does); if you can't bribe or starve someone, you probably also can't silence them.

Re: Fear of Apple

#116
post #56

This article summarizes the epitome of my experience as an Apple developer. I'm 17 years old and a developer on the app store. The App Store feels opaque and like a black box where I submit builds with little to no feedback or control. I get paid when Apple decides, and could be eradicated from the App Store at a moment's notice. I realized early on that being featured by Apple was unlikely, and have adopted a sustai…

> I'm 17 years old and a developer on the app store

Then you probably committed fraud when creating your Developer account. Apple requires you to certify that you are at least 18 years old in order to join the developer program. So does every other means of receiving USD payment on the internet (Paypal, Stripe, BTC exchanges, etc). I hesitate to say it's impossible, but the system is set up in such a way that if you are an Internet entrepreneur under the age of 18 you are probably breaking the law.

I've never heard of Apple doing this, but PayPal is known to freeze accounts it discovers are held by minors and walk away with their money. You probably don't want to advertise the fact that you're 17.

Re: Fear of Apple

#117
post #56

This article summarizes the epitome of my experience as an Apple developer. I'm 17 years old and a developer on the app store. The App Store feels opaque and like a black box where I submit builds with little to no feedback or control. I get paid when Apple decides, and could be eradicated from the App Store at a moment's notice. I realized early on that being featured by Apple was unlikely, and have adopted a sustai…

> I'm 17 years old and a developer on the app store Then you probably committed fraud when creating your Developer account. Apple requires you to certify that you are at least 18 years old in order to join the developer program. So does every other means of receiving USD payment on the internet (Paypal, Stripe, BTC exchanges, etc). I hesitate to say it's impossible, but the system is set up in such a way that if you…

Maybe his or her parents signed?

Re: Fear of Apple

#118
post #56

This article summarizes the epitome of my experience as an Apple developer. I'm 17 years old and a developer on the app store. The App Store feels opaque and like a black box where I submit builds with little to no feedback or control. I get paid when Apple decides, and could be eradicated from the App Store at a moment's notice. I realized early on that being featured by Apple was unlikely, and have adopted a sustai…

Your experience is the price of admission to gain access to a global audience. The low barrier to entry is why you're fighting for pennies. Twenty years ago when I was in high school, I worked at CompUSA. They sold a lot of software in their day... in my region of the country, 40% of software sold passed through our store's door. To sell software at CompUSA or similar retailers, you needed to interface with a publish…

> Your experience is the price of admission to gain access to a global audience.

Nothing they said was inherent to the process of getting a global audience. Apple has created all of their problems they mentioned; we know this because Apple could make them all go away.

Re: Fear of Apple

#119
post #56

This article summarizes the epitome of my experience as an Apple developer. I'm 17 years old and a developer on the app store. The App Store feels opaque and like a black box where I submit builds with little to no feedback or control. I get paid when Apple decides, and could be eradicated from the App Store at a moment's notice. I realized early on that being featured by Apple was unlikely, and have adopted a sustai…

Nobody's really disputing that the App Store needs revision in a number of areas (discovery, refunds, trials, etc) It's a hard problem because curation is a hard problem. It is not unique to the app store - take a look at android's store or frankly, any online store that offers a wide array of products - curation is hard. I'm sure they're working on it. A time of fewer but higher quality apps may be coming - but then…

> A time of fewer but higher quality apps may be coming - but then there'll be complains about the selection system. Curation is hard.

Then don't curate. Simple, elegant and effective. Make side loading possible, give root to the devices that people own and make the app store optional. Nobody loses.

Re: Fear of Apple

#120
post #56

This article summarizes the epitome of my experience as an Apple developer. I'm 17 years old and a developer on the app store. The App Store feels opaque and like a black box where I submit builds with little to no feedback or control. I get paid when Apple decides, and could be eradicated from the App Store at a moment's notice. I realized early on that being featured by Apple was unlikely, and have adopted a sustai…

> I'm 17 years old and a developer on the app store Then you probably committed fraud when creating your Developer account. Apple requires you to certify that you are at least 18 years old in order to join the developer program. So does every other means of receiving USD payment on the internet (Paypal, Stripe, BTC exchanges, etc). I hesitate to say it's impossible, but the system is set up in such a way that if you…

> I've never heard of Apple doing this

An old example of this:

http://slashdot.org/story/02/03/25/1759218/apple-cuts-off-un...

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