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Unity 5 released with upgrades, full-featured free version

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Re: Unity 5 released with upgrades, full-featured free version

#103
post #96

Earlier quoted context omitted.

You could before too. You would get the Unity splashscreen at the start, but you could deploy to any platform from the free version.

is the splash removed in Unity 5 free?

Nope, it looks like it's there,looking at the list of features:

http://unity3d.com/get-unity

Re: Unity 5 released with upgrades, full-featured free version

#104

so im at crossroads here. I downloaded UE4 engine yesterday but now that Unity is free I'm also taking a look at it to see what I can do with it. Does the cloud build service lets you build iphone games without an apple machine? What about for submitting games on the Apple market? Also, what does unity do better than unreal? Is unity suitable for building mobile games and high concurrent multiplayer games?

Cloud build will probably send you iOS builds, but testing for those devices through that service is going to be a pain. I'd say you really want to run things in the simulator for a quick testing cycle.

Re: Unity 5 released with upgrades, full-featured free version

#105

Earlier quoted context omitted.

That's an excellent feature. the scenes in unity are binary and not merge-able. That feature alone left me considering other options when I was looking at game engines.

Jonathan Blow wrote an excellent article on the text-based entity file format he developed for The Witness, which was designed to be (more) mergeable: http://the-witness.net/news/2011/12/engine-tech-concurrent-w...

That was a great post!

Re: Unity 5 released with upgrades, full-featured free version

#107

UE4 is a complex beast that will take a long time to master. It takes a team of specialists to truly leverage its power. UE4's market is high-end PC and console titles. UE4 is pretty. Unity targets small shops and indie devs. It has quick iteration times for rapid prototyping of gameplay mechanics. It takes more work to make things pretty in Unity. It will be easier for Unity to ramp-up its visual fidelity than it wi…

Although you seem to know what you're talking about, my experience isn't that clear cut.

I've used UE4 quite a bit. Just using blueprints, I didn't feel like I needed to be a specialist to do really cool stuff. And I wish it had something like C#. Also, it wasn't that quick to get something looking great in UE4 and took quite a bit of practicing.

Re: Unity 5 released with upgrades, full-featured free version

#109
post #11

Now I can deploy to iPhone and Android for free!!! Yippee!!!

There are still $1500 Pro exporters for IOS and Android listed on the site.

You are always able to export to mobile with Unity Free (now Personal) but now the Pro Mobile features such as Static/Dynamic Batching, Code Stripping which is now included in the Personal version.

The only main difference is that you are paying $1500 to remove or have custom splash screen when you deploy to mobiles.

Re: Unity 5 released with upgrades, full-featured free version

#110
post #27

I really love that these game engines are doing this. As a hobbyist game dev with a day job and a night-shift (tfwgf), one of the biggest hurtles that keep me building on html5 instead of on desktop was the demand that I had to pay $$ upfront before I have any idea if I can even finish what I'm building (much less how the market will receive it). I mean, I don't mind paying the engine company their demands if I can m…

Unity's been free for years, you've fallen for their advertising to upstage Unreal.

"Finally offering a free version"

Honestly, it's been free for ages.

Not only that but Microsoft had XNA which was also a free game engine that they only discontinued last year so you're wrong thinking that html5 was the only option. I don't think you really researched the market much if you thought that.

Plus if you are serious about an RTS you should read about AI war, who used Unity. It's interesting as if you want to do multiplayer in an RTS you can't use Unity's collision detection as the float calculations are chipset dependant.

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