It seems this news is a direct reply to yesterday's move from one of their competitors, Epic's Unreal Engine 4 announced to be free* to use. link: https://www.unrealengine.com/blog/ue4-is-free
Ya, as far as pricing it now seems there is no debate. No rev share and only having to buy the pro edition if you exceed 100k in revenue makes Unity superior on the price imo. Of course there are other factors to consider depending on the project.
Unity 5 released with upgrades, full-featured free version
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Re: Unity 5 released with upgrades, full-featured free version
#22Xamarin, we're looking at you... :)
Re: Unity 5 released with upgrades, full-featured free version
#23Earlier quoted context omitted.
Ya, as far as pricing it now seems there is no debate. No rev share and only having to buy the pro edition if you exceed 100k in revenue makes Unity superior on the price imo. Of course there are other factors to consider depending on the project.
An aspiring indie with zero track record should choose based on the strengths of the tools themselves. Making $3000 in a quarter is a pipe dream, let alone 100k over any time scale.
Why do you say that? The indie game market is not all that crowded, if we're thinking about games like Dear Esther, Gone Home, The Stanley Parable, Sword and Sworcery (all of which did way better than $3000 a quarter). Gamasutra, the other day, was lamenting the fact that there aren't enough games in this space.
Assuming we're not talking about the very difficult mobile market (but just about high quality indies on the PC), why is it absurd to think that a small indie studio could be quite successful (even with a first game)?
Re: Unity 5 released with upgrades, full-featured free version
#24> This graphic, provided by Unity, will help make things clear: What a joke. Both include "Unity 5 engine with all features." Except that they don't. If you click "Get Unity 5" you see a list of differences[1] between the two. That list used to be a little longer though. [1]: http://unity3d.com/get-unity
It looks like the list of differences is differences in tooling around the engine and/or licensing, not differences in engine features, though.
Re: Unity 5 released with upgrades, full-featured free version
#25Re: Unity 5 released with upgrades, full-featured free version
#26Earlier quoted context omitted.
An aspiring indie with zero track record should choose based on the strengths of the tools themselves. Making $3000 in a quarter is a pipe dream, let alone 100k over any time scale.
Making $3000 in a quarter is a pipe dream? Why do you say that? The indie game market is not all that crowded, if we're thinking about games like Dear Esther, Gone Home, The Stanley Parable, Sword and Sworcery (all of which did way better than $3000 a quarter). Gamasutra, the other day, was lamenting the fact that there aren't enough games in this space. Assuming we're not talking about the very difficult mobile mark…
Re: Unity 5 released with upgrades, full-featured free version
#27As for me, it's finally time to start building that Sierra-esque ancient civilization city-builder game (i.e. Caesar, Pharaoh, Emperor, etc.).
Re: Unity 5 released with upgrades, full-featured free version
#28Earlier quoted context omitted.
Ya, as far as pricing it now seems there is no debate. No rev share and only having to buy the pro edition if you exceed 100k in revenue makes Unity superior on the price imo. Of course there are other factors to consider depending on the project.
What about version control? I remember you had to have Unity Pro in order to be able to use version control with other people in a sane manner.
Re: Unity 5 released with upgrades, full-featured free version
#29Earlier quoted context omitted.
Ya, as far as pricing it now seems there is no debate. No rev share and only having to buy the pro edition if you exceed 100k in revenue makes Unity superior on the price imo. Of course there are other factors to consider depending on the project.
What about version control? I remember you had to have Unity Pro in order to be able to use version control with other people in a sane manner.
"Team Licence" http://unity3d.com/get-unity
Re: Unity 5 released with upgrades, full-featured free version
#30Sadly, you still have to fork out the full $1500 for the dark UI skin ;) Having full access to render textures and framebuffer stuff is a godsend though. Looking forward to experimenting with the audio as well. They also seem to be setting up a discount program for the Asset Store, as well as a cloud build system (for mobile/web only so far, though).