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Unity 5 released with upgrades, full-featured free version

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Re: Unity 5 released with upgrades, full-featured free version

#12
post #7

I was debating over trying out Unreal vs Unity last night. Unreal was looking more capable in its free version than Unity 4 Free, but I would prefer to learn C# over C++. This release makes it an easy choice to give Unity a whirl!

One of them should adopt Rust. Let's see who does it first!

Re: Unity 5 released with upgrades, full-featured free version

#13

It seems this news is a direct reply to yesterday's move from one of their competitors, Epic's Unreal Engine 4 announced to be free* to use. link: https://www.unrealengine.com/blog/ue4-is-free

Ya, as far as pricing it now seems there is no debate. No rev share and only having to buy the pro edition if you exceed 100k in revenue makes Unity superior on the price imo. Of course there are other factors to consider depending on the project.

Re: Unity 5 released with upgrades, full-featured free version

#14
post #13

It seems this news is a direct reply to yesterday's move from one of their competitors, Epic's Unreal Engine 4 announced to be free* to use. link: https://www.unrealengine.com/blog/ue4-is-free

Ya, as far as pricing it now seems there is no debate. No rev share and only having to buy the pro edition if you exceed 100k in revenue makes Unity superior on the price imo. Of course there are other factors to consider depending on the project.

An aspiring indie with zero track record should choose based on the strengths of the tools themselves. Making $3000 in a quarter is a pipe dream, let alone 100k over any time scale.

Re: Unity 5 released with upgrades, full-featured free version

#15
post #7

I was debating over trying out Unreal vs Unity last night. Unreal was looking more capable in its free version than Unity 4 Free, but I would prefer to learn C# over C++. This release makes it an easy choice to give Unity a whirl!

One of them should adopt Rust. Let's see who does it first!

That is my highest desire and I did look around for some bindings, but I think it's still early.

Re: Unity 5 released with upgrades, full-featured free version

#16
> This graphic, provided by Unity, will help make things clear:

What a joke. Both include "Unity 5 engine with all features." Except that they don't. If you click "Get Unity 5" you see a list of differences[1] between the two. That list used to be a little longer though.

[1]: http://unity3d.com/get-unity

Re: Unity 5 released with upgrades, full-featured free version

#17

> This graphic, provided by Unity, will help make things clear: What a joke. Both include "Unity 5 engine with all features." Except that they don't. If you click "Get Unity 5" you see a list of differences[1] between the two. That list used to be a little longer though. [1]: http://unity3d.com/get-unity

It looks like the list of differences is differences in tooling around the engine and/or licensing, not differences in engine features, though.

Re: Unity 5 released with upgrades, full-featured free version

#18
post #6

I absolutely love unity. I've been playing with it on and off for the past few years and it has been surprisingly easy for me to pick up. The free version has a pretty spectacular feature set. I've had a lot of fun with 2d mode- as a learning project I recreated the Monkey Island I Melee Island scenes with mixed sprites from Monkey Island II. Such a blast re-creating a game from my childhood. I really need to find mo…

The problem with Unity from game-player POV is that it's too easy. It means that anyone can make games, and I've seen too many games now that have beautiful art and crappy play experience. The games feel slow and controls sluggish. It seems that developers assume that Unity would take care of everything and they do not have to consider performance of responsiveness at all.

Whenever I see Unity splash logo I'm getting mentally prepared for mediocre experience. Unless it's a strategy or point&click game where performance is not important.

Re: Unity 5 released with upgrades, full-featured free version

#20
post #9

Nice response to Unreal Engine price change. Now the hard part is trying to pick which one to learn and use. Competition is a good thing.

The timing is really, really close, but it's hard to believe they were able to roll all of this out in a day -- it's a new version on top of the licensing change. I think it's more likely to be a response to Unreal Engine's earlier price change of $19 a month than a response to yesterday's news.
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