I was debating over trying out Unreal vs Unity last night. Unreal was looking more capable in its free version than Unity 4 Free, but I would prefer to learn C# over C++. This release makes it an easy choice to give Unity a whirl!
Unity 5 released with upgrades, full-featured free version
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Re: Unity 5 released with upgrades, full-featured free version
#72Earlier quoted context omitted.
Just check out the new releases list on Steam: http://store.steampowered.com/search/?sort_by=Released_DESC&...
I think my question probably seems overly naive or provocative (it's being down voted, after all). I'm really just trying to divine the source of your cynicism. Possibilities include: 1. There are too many games; it's as hard to get noticed in this sector as it is on the app store. 2. You don't stand a chance if you can't make a polished game, and a polished game is going to have a $100,000 budget (or let's just say,…
Re: Unity 5 released with upgrades, full-featured free version
#73I really love that these game engines are doing this. As a hobbyist game dev with a day job and a night-shift (tfwgf), one of the biggest hurtles that keep me building on html5 instead of on desktop was the demand that I had to pay $$ upfront before I have any idea if I can even finish what I'm building (much less how the market will receive it). I mean, I don't mind paying the engine company their demands if I can m…
As someone who played Sierra city builders almost exclusively when I was growing up, please do. Hasn't been a good game in that style in ages.
Re: Unity 5 released with upgrades, full-featured free version
#74Earlier quoted context omitted.
As someone who played Sierra city builders almost exclusively when I was growing up, please do. Hasn't been a good game in that style in ages.
It's not set in ancient times, but Banished is pretty good: http://www.shiningrocksoftware.com/game/
Re: Unity 5 released with upgrades, full-featured free version
#75Xamarin, we're looking at you... :)
Re: Unity 5 released with upgrades, full-featured free version
#76Re: Unity 5 released with upgrades, full-featured free version
#77In my mind, the use case for Unity is mobile and other downlevel hardware. I still wouldn't try and target mobile or low-end PCs with Unreal Engine 4. That said, I'm still uninterested in using Unity because of the implications of having a black box engine that underlies your project. Being able to step into the engine code is too important to my understanding and my ability to debug problems, not to mention the poss…
Re: Unity 5 released with upgrades, full-featured free version
#78Sadly, you still have to fork out the full $1500 for the dark UI skin ;) Having full access to render textures and framebuffer stuff is a godsend though. Looking forward to experimenting with the audio as well. They also seem to be setting up a discount program for the Asset Store, as well as a cloud build system (for mobile/web only so far, though).
> Having full access to render textures and framebuffer stuff is a godsend though. I haven't used Unity, but I've written my own game engine. Unity didn't used to expose the GBuffer textures?
Re: Unity 5 released with upgrades, full-featured free version
#79In my mind, the use case for Unity is mobile and other downlevel hardware. I still wouldn't try and target mobile or low-end PCs with Unreal Engine 4. That said, I'm still uninterested in using Unity because of the implications of having a black box engine that underlies your project. Being able to step into the engine code is too important to my understanding and my ability to debug problems, not to mention the poss…
Unity doesn't suggest anyone use the Asset Server anymore. In my conversations with them, they actively discourage its use and point to their SCM plugins (which they've open-sourced) as the recommended solution.
Re: Unity 5 released with upgrades, full-featured free version
#80Earlier quoted context omitted.
Ya, as far as pricing it now seems there is no debate. No rev share and only having to buy the pro edition if you exceed 100k in revenue makes Unity superior on the price imo. Of course there are other factors to consider depending on the project.
What about version control? I remember you had to have Unity Pro in order to be able to use version control with other people in a sane manner.