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Unity 5 released with upgrades, full-featured free version

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Re: Unity 5 released with upgrades, full-featured free version

#71
post #7

I was debating over trying out Unreal vs Unity last night. Unreal was looking more capable in its free version than Unity 4 Free, but I would prefer to learn C# over C++. This release makes it an easy choice to give Unity a whirl!

I've seen this type of comment before but usually in the context of someone that already knows either C# or C++. As someone that doesn't know either what factors make you want to learn C# over C++?

Re: Unity 5 released with upgrades, full-featured free version

#72
post #66
post #36

Earlier quoted context omitted.

Just check out the new releases list on Steam: http://store.steampowered.com/search/?sort_by=Released_DESC&...

I think my question probably seems overly naive or provocative (it's being down voted, after all). I'm really just trying to divine the source of your cynicism. Possibilities include: 1. There are too many games; it's as hard to get noticed in this sector as it is on the app store. 2. You don't stand a chance if you can't make a polished game, and a polished game is going to have a $100,000 budget (or let's just say,…

It's some of all of them, but it's mostly #1. There's a big indie gaming glut. Every week Steam gets more new games than I can watch the trailers for, much less buy and play. And those are the games that manage to make it through Steam's (admittedly far less selective than it once was) admissions process. Like squeaky-clean says, check out Greenlight some time. Even if all of the games on Greenlight were good (they're not), who the heck has time for all of them?

Re: Unity 5 released with upgrades, full-featured free version

#73
post #27

I really love that these game engines are doing this. As a hobbyist game dev with a day job and a night-shift (tfwgf), one of the biggest hurtles that keep me building on html5 instead of on desktop was the demand that I had to pay $$ upfront before I have any idea if I can even finish what I'm building (much less how the market will receive it). I mean, I don't mind paying the engine company their demands if I can m…

As someone who played Sierra city builders almost exclusively when I was growing up, please do. Hasn't been a good game in that style in ages.

It's not set in ancient times, but Banished is pretty good: http://www.shiningrocksoftware.com/game/

Re: Unity 5 released with upgrades, full-featured free version

#74

Earlier quoted context omitted.

As someone who played Sierra city builders almost exclusively when I was growing up, please do. Hasn't been a good game in that style in ages.

It's not set in ancient times, but Banished is pretty good: http://www.shiningrocksoftware.com/game/

There are also some pretty cool Banished mods on the workshop including http://colonialcharter.com/.

Re: Unity 5 released with upgrades, full-featured free version

#77

In my mind, the use case for Unity is mobile and other downlevel hardware. I still wouldn't try and target mobile or low-end PCs with Unreal Engine 4. That said, I'm still uninterested in using Unity because of the implications of having a black box engine that underlies your project. Being able to step into the engine code is too important to my understanding and my ability to debug problems, not to mention the poss…

Unity doesn't suggest anyone use the Asset Server anymore. In my conversations with them, they actively discourage its use and point to their SCM plugins (which they've open-sourced) as the recommended solution.

Re: Unity 5 released with upgrades, full-featured free version

#78
post #67

Sadly, you still have to fork out the full $1500 for the dark UI skin ;) Having full access to render textures and framebuffer stuff is a godsend though. Looking forward to experimenting with the audio as well. They also seem to be setting up a discount program for the Asset Store, as well as a cloud build system (for mobile/web only so far, though).

> Having full access to render textures and framebuffer stuff is a godsend though. I haven't used Unity, but I've written my own game engine. Unity didn't used to expose the GBuffer textures?

Previously, render-to-texture was a Pro-only feature.

Re: Unity 5 released with upgrades, full-featured free version

#79

In my mind, the use case for Unity is mobile and other downlevel hardware. I still wouldn't try and target mobile or low-end PCs with Unreal Engine 4. That said, I'm still uninterested in using Unity because of the implications of having a black box engine that underlies your project. Being able to step into the engine code is too important to my understanding and my ability to debug problems, not to mention the poss…

Unity doesn't suggest anyone use the Asset Server anymore. In my conversations with them, they actively discourage its use and point to their SCM plugins (which they've open-sourced) as the recommended solution.

That's good to hear, I think it's strange that it ever existed in the first place.

Re: Unity 5 released with upgrades, full-featured free version

#80
post #21
post #13

Earlier quoted context omitted.

Ya, as far as pricing it now seems there is no debate. No rev share and only having to buy the pro edition if you exceed 100k in revenue makes Unity superior on the price imo. Of course there are other factors to consider depending on the project.

What about version control? I remember you had to have Unity Pro in order to be able to use version control with other people in a sane manner.

It's super trivial now to set up your own version control at the command line. One check box in editor preferences and I was up and running with my own private free mercurial repos on Bitbucket.
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