People who develop on Unity: How does Unity compare to Unreal performance-wise? The only experience I have with Unity is playing Kerbal Space Program which is often a performance nightmare and I'm wondering if it's Unity or the game developers.
I think developers looking for Unreal performance from Unity 3d will be disappointed. What Unity has over Unreal is C#, great interactive tools (a live stage within a running game), and the ability to publish to just about anything.
Isn't that also a big selling feature of Unreal 4?...
> and the ability to publish to just about anything
Likewise with Unreal 4, except that they have a flat-rate for platforms, instead of expensive add-ons to support more platforms. (and no browser plugins required!)